Alright, it's been a while but we're back again to cover the PC Gaming Show, the Xbox Showcase and the Ubisoft Forward. After this, that's it, that's all, we're done here. PC Gaming Show The Most Questionable Stuff 3. Road to Vostok (???) Choosing to look down on a game for overt familiarity from the word ‘go’, even if all it has done at this point is have its existence announced to the world, is not inherently an act to be proud of. Much of gaming iterates and builds upon what came before, much of the medium as it stands (for good or ill) exists because someone looked at a past work and were inspired to develop their own take on the material. How many excellent games would cease to be if people decided that “it’s just a clone of X” was a valid argument in itself? I establish this now to make it clear that I do not roll my eyes at Road to Vostok for taking the form of a sparsely-populated shooter set in a post-apocalyptic wilderness area… but rather because it loo
As other, brighter folks have pointed out, 2019 seems a key transitional year for the games industry as all hands prepare for the next (maybe last?) console generation. Questions abound about the future, about the culture in and around the medium, and about the responsibilities those in power must face.
Let us turn, then, to the titles I felt stood strongest (in my own experience) during this past year. These works not only impressed and endeared themselves to me, they illustrated the thankless labour and dedication of people in the industry who - let's not beat around the bush - deserve far better.
5) Blazing Chrome
Is it shameless in building itself upon the foundational gameplay and sci-fi action imagery of the Contra games? Yes. Does that make it any less of an impressive rendition of that same style of run-and-gun action? Not one bit.4) The Walking Dead: The Final Season(...’s backhalf, since the first half came out last year)
There’s so much to discuss about that which befell Telltale Games – the mismanagement, the crunch culture, the abrupt shutdown and (it would seem, unlawful) firing of its staff, even the matter of its possible revival under new masters. Going into the remaining two episodes of The Walking Dead’s last season with all of that looming, it makes for a complicated critique if one seeks to be thorough and considerate of all involved, which I do.3) The Outer Worlds
Taking the open-world design and slyly critical tone of Fallout: New Vegas would already have been a savvy decision. Using that same design approach for a new intellectual property, one that focuses on a far-future pop-art rendition of unchecked capitalist and colonialist rhetoric, would be downright inspired.That Obsidian did all of that and then layered in a multitude of harsh yet provocative moral quandaries, brilliant companion quests with concern for nuance and personal growth, and a character progression system that lets players go wild with roleplaying opportunities is out-and-out astounding. The Outer World shows up to play, it doesn't fuck around with themes and ideas lightly, and it's exquisite from start to finish.
2) Bloodstained: Ritual of the Night
Koji Igarashi went and made the Symphony of the Night successor he evidently wanted to make for ages. He did that. Technical issues aside, Bloodstained delivers on a very particular, and considered mix of eccentric flourishes and explorative side-scroller action that’s hard not to at least admire in its earnestness.The monsters vary in shape and nature of threat yet continually stand as remarkably grotesque design. The setting’s a wonderful throwback to the likes of Dracula’s Castle, a multi-level maze of passages and escalating challenges that rewards curiosity like nobody’s business. The character building’s deceptively deep, the side-quests charming in their focus on altruism and supporting local denizens.
Peeling back the layers of this great title, seeing what Iga and his team brought to the table, was a sincere honour and privilege.
1) Devil May Cry V
Not even the bizarre, ultimately pointless inclusion of microtransactions could undermine this beautiful, twisted work of action game design. That's a hell of a feat, even for a series whose batting average ain't half-bad to begin with.Devil May Cry V looks magnificent with its warped and cruelly-devastated cityscapes, its demonic flesh tunnels and legions of strange hostile beings. It delivers on variety in its combat, in the distinctiveness of its three leads, in the unexpected depth of its equipment and ability upgrade trees. It's fast and enthralling and utterly committed to a brand of eccentric dark rock energy I don't think I've seen in ages.
Capcom had a really good 2019, and for me Devil May Cry V was the best illustration of this. Ain't much more to be said.
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