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What Was Worth A Damn About Summer Game Fest 2026?

Yeah, it’s Keighley o’clock again. I won’t do the whole spiel about Geoff Keighley or the games presentations associated with him - they’re vapid, bloated productions run by gaming PR’s favourite host, but you know that already (OR you know that now). Other folks have better, more entertaining material poking fun at the whole farce of the thing, whereas my aim is simply to find the potential gems amid the middling fare. This year’s Summer Game Fest was definitely among the more underwhelming and anemic in my experience, but I still managed to find some noteworthy titles, my reactions to which I have presented below. Have a look and see if anything strikes your fancy. Star Wars: Zero Company Developed by Bit Company and Respawn Entertainment Published by Electronic Arts Releasing August 27, 2026 for Windows PC, PS5 and Xbox Series X/S. The initial reveal for this game gave a strong impression that the central idea for this game was “What if XCOM, but with Star Wars stuff?” What they sh...

THOUGHTS ON... The PS5 Conference, September 16

Fifty minutes or so, out of a live stream that went on for over two hours. Yeah, sure, there's been more strenuous ways to justify churning out several hundred words about an assortment of game previews. (The 1hr5 mark, for those looking to cut to the chase.) FINAL FANTASY XVI I am entirely convinced from this trailer that the background for this game's development was that someone at Square got really into Game of Thrones a decade ago (oh god...) and made the connection that it could work for Final Fantasy . I certainly buy that it'd take them approximately that long to move this game down the development pipeline, both because game dev is a messy and uncertain process and because Square Enix. That said, as "Japanese takes on moderately-grim Europeon medieval fantasy" go, this doesn't look half bad. XVI seems to be carrying over the quasi-real time combat system that worked for Final Fantasy XV , and the choice of high-fantasy aesthetic and setting after seve...

Wee Bit of a Content Round-up (links in post)

So! I've been a busy fellow, it seems. Yes, in addition to continuing to work on QueueTimes pieces behind the scenes (one's coming up soon, keep your eyes open) I've also been asked to join the Review team for MojoPlays , an off-shoot of WatchMojo.com .  My first review , for the first episode of Telltale's The Walking Dead: The Final Season: And review number two , for the indie puzzle-platformer Planet Alpha:

State of Affairs for the Blog

  Hello to all the fans I may or may not have! SO... it's been a fucking while, huh? Time, money, and personal issues made it less than convenient to keep up posts on this here blog, much as I wanted to expand into new and untested waters.  I wish it weren't the case, I'm sorry to have not kept up updates of some kind, but I hope that you'll still take the time to read this post (and, indeed, the forthcoming material which I'm about to discuss). I just put up a Patreon page that I urge you to consider checking out and maybe contributing to if at all possible - it helps ease my personal troubles AND enables me to do more with this blog and the KURT OF CAMBRIDGE brand as a whole.  Even if you aren't able to contribute, I'd ask that - should my material past and future resonate with you to any degree - you think about sharing said Patreon with your friends, family and assorted acquaintances.  Every little bit helps, after all. Regardless, I'm p...