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The Obligatory (Not) E3 2023 Round-Up, Part 2: Sifting through the Slop

Alright, it's been a while but we're back again to cover the PC Gaming Show, the Xbox Showcase and the Ubisoft Forward. After this, that's it, that's all, we're done here. PC Gaming Show The Most Questionable Stuff 3. Road to Vostok (???) Choosing to look down on a game for overt familiarity from the word ‘go’, even if all it has done at this point is have its existence announced to the world, is not inherently an act to be proud of. Much of gaming iterates and builds upon what came before, much of the medium as it stands (for good or ill) exists because someone looked at a past work and were inspired to develop their own take on the material. How many excellent games would cease to be if people decided that “it’s just a clone of X” was a valid argument in itself? I establish this now to make it clear that I do not roll my eyes at Road to Vostok for taking the form of a sparsely-populated shooter set in a post-apocalyptic wilderness area… but rather because it loo

THOUGHTS ON... The PS5 Conference, September 16

Fifty minutes or so, out of a live stream that went on for over two hours. Yeah, sure, there's been more strenuous ways to justify churning out several hundred words about an assortment of game previews.

(The 1hr5 mark, for those looking to cut to the chase.)

FINAL FANTASY XVI

I am entirely convinced from this trailer that the background for this game's development was that someone at Square got really into Game of Thrones a decade ago (oh god...) and made the connection that it could work for Final Fantasy. I certainly buy that it'd take them approximately that long to move this game down the development pipeline, both because game dev is a messy and uncertain process and because Square Enix.

That said, as "Japanese takes on moderately-grim Europeon medieval fantasy" go, this doesn't look half bad. XVI seems to be carrying over the quasi-real time combat system that worked for Final Fantasy XV, and the choice of high-fantasy aesthetic and setting after several entries of science-fantasy blending is a pleasant change of pace.

Source: IGBD

SPIDER-MAN: MILES MORALES

The main takeaway here was how familiar, yet nonetheless distinctive the Miles Morales expansion seems to be. Miles himself possesses a power set that echoes that of Peter Parker's but with some interesting differences - chief among them being his camouflage and electric-defense powers.

Narratively, this seems to be setting up a "city under siege" plotline but with the catch that more than one faction is in play; there's a vigilante tech-heavy group lead by a female incarnation of the Tinkerer, opposed (at least so far) by Roxxon Energy Co.'s in-house security force. I suspect the possibility of a later-in-plot complication that ties the Tinkerer's forces to Roxxon more concretely.

HOGWARTS: LEGACY

Fuck you, Joanne. 

Source: IGDB

CALL OF DUTY: BLACK OPS COLD WAR

I've resigned myself to being "the Call of Duty guy" in my given friend/associate groups, and so felt obliged by that (self-imposed and admittedly very silly) responsibility to find something of value to say about the Cold War footage. Besides the obvious observation that it was indeed a Call of Duty trailer and what else do you expect from this franchise and oh god I'm tired.

Anyway, besides being entirely familiar in its action beats to the point of being rote - right down to "clearly foolproof plan that immediately goes awry and sets off a frantic chase sequences" - the main (non-discomfort-over-Treyarch-being-very-enthusiastic-about-fixating-on-far-right-conspiracy-theories-related) takeaway was how odd it was not to hear Sam Worthington as Alex Mason. That's an odd decision - perhaps part of a move towards a reboot angle on Treyarch/Activision's part? Certainly a prevailing theory of mine.

RESIDENT EVIL VILLAGE

Okay, yes, this was the exact kind of weird and silly yet undeniably unsettling feel I'd been waiting for in a trailer for this game. The storybook aspect and the old woman's narration did it for me. Bring it on.

Source: IGDB

DEATHLOOP

I'm interested but also faintly concerned about the various spinning plates on display here. You've got the central time loop keeping the assassin protagonist locked in a single day, what appears to be an intricate range of cause-and-effect variables as to what targeted people end up where, a blend of Dishonored and Wolfenstein-esque mechanics *and* a rival assassin also aware of the time loop.

It's also still not precisely clear to me how returning to the start of the loop is supposed to work - is it merely narrative pretense and the game's actually structured as individual levels/areas with normal saving and loading? Is the idea for players to actually get through a single run of the allotted time, going back to square one every time they die? If it's the latter, that feels like a bold move but also a potentially divisive one, though I'd at least respect Arkane for committing to it.

DEVIL MAY CRY 5 SPECIAL EDITION

They put Vergil in this time - no, like the actual Vergil, not... wait, does that constitute a spoiler? It's been a year.  Anyway, yeah, sure, I liked 5.

Source: IGDB

ODDWORLD SOULSTORM

Abe is great, the last one of these remasters was delightful, and this looks like a fitting escalation.

FIVE NIGHTS AT FREDDY'S SECURITY BREACH

I could've sworn that this ended a while ago...

Anyway, the neon-heavy indoor amusement park setting seems within the purview of the series, though whether that means it's a period work set in the 1980s or just evoking the sense memory of the decade is unclear. The trailer seems to imply the protagonist (and possibly a robotic companion?) hiding from whatever this instalment's version of the murder bots happen to be. And the SHODAN-esque robot voice calling out is certainly a thing.

Source: IGDB

DEMON'S SOULS

I have the distinct impression that the game feel on this one is going to throw fans of the original (and just Souls series fans in general) for a loop. It looks like the core gameplay has experienced quite the overhaul in terms of smoothness of animation and slickness of action. Still, for a moderately enigmatic and obtuse medieval fantasy action-RPG, this remake is shaping up quite impressively.

THE PLAYSTATION PLUS COLLECTION

This seems to be Sony's bid to match Microsoft's surprisingly impressive (if not quite comprehensive) efforts in offering a curated digital games service while also keeping backwards compatibility in play. Whatever the actual motive, it's a good move. We'll see if they actually stay committed to the promise.

IN CLOSING

PS5 at $500/PS5 Digital at $400 USD is more reasonable than I'd anticipated, but still strikes me as a bit much (ESPECIALLY UNDER CURRENT ECONOMIC CIRCUMSTANCES).  God of War teaser, nodding to the promise of Ragnarok.  Fortnite coming to PS5 because of course it is, our toasters will have Fortnite before long.

-FIN-

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