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Showing posts from July, 2017

What Was Worth A Damn About Summer Game Fest 2026?

Yeah, it’s Keighley o’clock again. I won’t do the whole spiel about Geoff Keighley or the games presentations associated with him - they’re vapid, bloated productions run by gaming PR’s favourite host, but you know that already (OR you know that now). Other folks have better, more entertaining material poking fun at the whole farce of the thing, whereas my aim is simply to find the potential gems amid the middling fare. This year’s Summer Game Fest was definitely among the more underwhelming and anemic in my experience, but I still managed to find some noteworthy titles, my reactions to which I have presented below. Have a look and see if anything strikes your fancy. Star Wars: Zero Company Developed by Bit Company and Respawn Entertainment Published by Electronic Arts Releasing August 27, 2026 for Windows PC, PS5 and Xbox Series X/S. The initial reveal for this game gave a strong impression that the central idea for this game was “What if XCOM, but with Star Wars stuff?” What they sh...

Talking 'Bout E3

Ah, the Electronic Entertainment Expo, the game industry's yearly tradition of indulgence in lengthy conferences, flashy trailers that might not be representative of the final games, and awkward pauses... lots of awkward pauses. If nothing else, it gives Internet writers like yours truly the opportunity to snark and gape in equal measure, while cherishing those rare moments where something genuinely good happens. I'm going to take a slightly different approach than my peers, though - rather than handing out "Best X" awards to specific games or talking about each conference in turn, we're instead going to celebrate the highs and lows of E3 as a whole ... byyyyyyyyy handing out "Best" and "Worst" awards. Same difference. BEST PRESENTER Winner: Janina Gavankar Electronic Arts' conference was defined in large part by discomfort and lack of effort. If the fixation on EA's new Game Changers  program didn't strike you as we...