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Showing posts from January, 2025

REVIEW: Beetle Shock

Developer: Afil Games Publisher: Afil Games Release Date: January 13, 2026 Available for: PlayStation 4, PlayStation 5, Switch (version reviewed) Beetle Shock could be described in a sentence written in crayon on a napkin, and you’d lose nothing in terms of detail or value prospect. That’s not entirely a criticism, either – it is exactly what it looks like on the tin, short and slight yet adequate enough as a game to make the question of whether it’s worth your time more subjective an inquiry than normal. What we have here is a mascot platformer that owes part of its design to A Boy and His Blob , minus the jellybean-infused powers of a shapeshifting companion. Like the Boy of that game, Beetle Shock’s titular protagonist is limited in their mobility options; they can only run forward and back, jump, and perform a mid-air ground pound that smashes through breakable bricks and increases the height of jumps when hopping on mushrooms (this game's version of bounce pads).  The Beetle...

The Post-E3 Games Showcase Era, Summer 2024 Highlights: Part II

In the ashes of the Electronic Entertainment Expo, amid the bloat and pretense of the games industry, always must there be a presentation... always must there be game trailers... and always must there be those who commentate. So it is that we find ourselves in the aftermath of this year's collected summer showcases, a cavalcade of announcements and information to parse in its wake. For my part, I set forth to note the games that stood out among the pack. Today, we go over the high points of the Future Games Show , the Xbox Games Showcase , the PC Gaming Show and, yes , even the Ubisoft Forward . Heaven help us all... Future Games Show The High Point: Duck Detective: The Secret Salami The premise of “riffing on the hardboiled detective story with talking cartoon animals” would be a fine selling point for a game in itself. The choice to also lean into a sticker book aesthetic, complete with characters hobbling around as barely moving objects in a scene? Now that's a fun time ...