Sony really just couldn’t fucking help themselves, could they? Yes, I saw the news that the Sony Corporation would be discontinuing production of physical discs for PlayStation consoles by 2028 , pursuing an all-digital approach to the release of their games from then on. It’s a profoundly anti-consumer and anti-culture decision, stripping away agency from people to control how they enjoy the media they purchase and ensuring that any art that does emerge from this future status quo is ephemeral and able to be revoked – or outright erased – at any time. It is, put simply, a bad look to support Sony in its pursuits at this point and time. So what, then, does one do when one has spent weeks preparing a round-up of the very titles that might be subjected to this dystopian approach to media distribution? I watched the June 2026 State of Play, finding it adequate as a showcase and therefore sufficiently worth my time to cover. There were some good-looking games in that presentation, made by ...
Still have some newer writing in the works, but for now enjoy this trip down memory lane with another review from the archives. This time: the delightful throwback platformer about a cartoon squid... Developed by Alex Barrett & Samantha Davenport (Squidlit Ink. LLC) Released on March 2nd, 2018 Version Played: Windows PC (also available for Nintendo Switch) So I’m a fairly easy lay for the mascot platformer – partially of because the child-like whimsy it evokes in me, partially because these tend to be rather interesting games on multiple levels. Mechanically there’s various divergences that have come about in the post-Super Mario Bros space, from exploration-centric “Metroidvania” games to those works which toy with more specific gimmicks (like Sonic the Hedgehog’s speed or Sparkster’s rocket pack). And then there’s the variation in aesthetics, sound design, graphical detail, presence of an overarching narrative or themes… in short there's a lot to love there. But they also ...