Sony really just couldn’t fucking help themselves, could they? Yes, I saw the news that the Sony Corporation would be discontinuing production of physical discs for PlayStation consoles by 2028 , pursuing an all-digital approach to the release of their games from then on. It’s a profoundly anti-consumer and anti-culture decision, stripping away agency from people to control how they enjoy the media they purchase and ensuring that any art that does emerge from this future status quo is ephemeral and able to be revoked – or outright erased – at any time. It is, put simply, a bad look to support Sony in its pursuits at this point and time. So what, then, does one do when one has spent weeks preparing a round-up of the very titles that might be subjected to this dystopian approach to media distribution? I watched the June 2026 State of Play, finding it adequate as a showcase and therefore sufficiently worth my time to cover. There were some good-looking games in that presentation, made by ...
I’ve sat on some opinions about a handful of games, most of which released in the hell year that was 2020, for a while now. This is owed largely to having being previously occupied by other concerns – professional and personal – as well as not feeling inclined to dedicate whole articles to them (at the very least, not while the pay for such work is... limited, let’s say). However, that ends now. I’ve decided to compile these together as a kind of loose round-up of sorts, a highlight reel of the highs and lows of a year in gaming where so much went wrong... but sometimes a few things turned out alright. Before we go any further: if you enjoy this piece and want to support the creation of more work like it, please consider checking out (and potentially signal-boosting) the Kurt of Cambridge Ko-Fi and Paypal pages. With that out of the way, LET'S BEGIN. Carrion So this is easily the best thing Devolver Digital has published since Hotline Miami . The remarkable simplicity of the gam...