Sony really just couldn’t fucking help themselves, could they? Yes, I saw the news that the Sony Corporation would be discontinuing production of physical discs for PlayStation consoles by 2028 , pursuing an all-digital approach to the release of their games from then on. It’s a profoundly anti-consumer and anti-culture decision, stripping away agency from people to control how they enjoy the media they purchase and ensuring that any art that does emerge from this future status quo is ephemeral and able to be revoked – or outright erased – at any time. It is, put simply, a bad look to support Sony in its pursuits at this point and time. So what, then, does one do when one has spent weeks preparing a round-up of the very titles that might be subjected to this dystopian approach to media distribution? I watched the June 2026 State of Play, finding it adequate as a showcase and therefore sufficiently worth my time to cover. There were some good-looking games in that presentation, made by ...
Yep, it’s that time again. Introducing Kurt Pitches… , the series where I put forth my own idea of how this or that project should be developed. Be it a film sequel, a hypothetical game idea, or the entire restructuring of a franchise, this is where I toss out my carefully concocted pitch for success. Today’s subject in question: the much loved, long-in-hiatus Star Wars Rogue Squadron series. BACKGROUND From 1998 through to 2003, developer Factor 5 was tasked with the creation of the Rogue Squadron trilogy of flight combat games, set in the Star Wars universe but largely taking place before & concurrently with the events of the Original Trilogy (at that time LucasFilm and their game development subsidiary LucasArts were leery about games based directly on the films’ events). On the whole the trilogy is beloved by fans and critics alike - despite the third game declining a bit in quality in strikingly similar fashion to Star Fox Assault - which in the present has lead to...