Sony really just couldn’t fucking help themselves, could they? Yes, I saw the news that the Sony Corporation would be discontinuing production of physical discs for PlayStation consoles by 2028 , pursuing an all-digital approach to the release of their games from then on. It’s a profoundly anti-consumer and anti-culture decision, stripping away agency from people to control how they enjoy the media they purchase and ensuring that any art that does emerge from this future status quo is ephemeral and able to be revoked – or outright erased – at any time. It is, put simply, a bad look to support Sony in its pursuits at this point and time. So what, then, does one do when one has spent weeks preparing a round-up of the very titles that might be subjected to this dystopian approach to media distribution? I watched the June 2026 State of Play, finding it adequate as a showcase and therefore sufficiently worth my time to cover. There were some good-looking games in that presentation, made by ...
Ah, the Electronic Entertainment Expo, the game industry's yearly tradition of indulgence in lengthy conferences, flashy trailers that might not be representative of the final games, and awkward pauses... lots of awkward pauses. If nothing else, it gives Internet writers like yours truly the opportunity to snark and gape in equal measure, while cherishing those rare moments where something genuinely good happens. I'm going to take a slightly different approach than my peers, though - rather than handing out "Best X" awards to specific games or talking about each conference in turn, we're instead going to celebrate the highs and lows of E3 as a whole ... byyyyyyyyy handing out "Best" and "Worst" awards. Same difference. BEST PRESENTER Winner: Janina Gavankar Electronic Arts' conference was defined in large part by discomfort and lack of effort. If the fixation on EA's new Game Changers program didn't strike you as we...