Sometimes, in the business of critiquing games, there comes a moment where you have to ask yourself if your expectations of the creators behind projects are too high. Are you holding people, and their work, to too great a standard? Would you be strong enough, focused enough, bold enough to make the choices that lead to this game existing in the first place? Can you really say that, in their position, you’d do better than they ever could? I think about all of that, and then games like GORDY fall into my lap to remind me that having standards is important too. Sometimes, games are hollow, ambling, and slapdash in their construction - being able to acknowledge those failings and examine them in detail helps us understand and celebrate how other games prevail where this particular experience fell short. And if there’s one thing to be said in GORDY ’s favour, it’s that it isn't lacking for teachable moments, however much I may wish it did. Developed and published by MyGrandfather Games...
Looks alright.
Per the trailer, it appears we're getting an anime-esque variant of the usual "Belmont goes to face Dracula and his minions" narrative. Visually, it's certainly in line with the style and direction of the games post-Symphony of the Night as defined by long-time series artist Ayami Kojima.
I'm a bit mixed on the look if I'm being honest. I appreciate how this particular take on dark fantasy iconography has come to define the Castlevania series (at least in part), and it's possible that in motion the style really works, but I'm more drawn to the classic "80s animation by way of Gothic and Universal horror" approach that was present in the earliest games' artwork. That style, after all, gave us the glorious beefcake barbarian badass that was Simon Belmont.
Still, as a tease of things to come, it works. I'm intrigued to see what they're gonna do with the material, I get a sense that they really do care about the games and their history (if the intro with the NES cartridge and the selection screen are any indication), and the implication that we're in for a particularly bloody and brutal Castlevania experience is promising.
Castlevania, the first of two planned seasons, is due to release on July 7th.
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