Sony really just couldn’t fucking help themselves, could they? Yes, I saw the news that the Sony Corporation would be discontinuing production of physical discs for PlayStation consoles by 2028 , pursuing an all-digital approach to the release of their games from then on. It’s a profoundly anti-consumer and anti-culture decision, stripping away agency from people to control how they enjoy the media they purchase and ensuring that any art that does emerge from this future status quo is ephemeral and able to be revoked – or outright erased – at any time. It is, put simply, a bad look to support Sony in its pursuits at this point and time. So what, then, does one do when one has spent weeks preparing a round-up of the very titles that might be subjected to this dystopian approach to media distribution? I watched the June 2026 State of Play, finding it adequate as a showcase and therefore sufficiently worth my time to cover. There were some good-looking games in that presentation, made by ...
"I am the crushed one. It crushes my heart to see you not doing your best." Release Date: August 25, 2021 Platforms: PC, PlayStation 4, Xbox One, Xbox Series S/X Note: writer contributed to 2015/2016 Fig campaign funding the game's development In an age where sequels and reboots are in abundance, particularly where video games are concerned, sixteen years is a hell of a gap. Yes, it can help cultivate a nostalgic longing for the return of something beloved from a bygone era... but it can't be helped that in that time, everything from the basics of design priorities through to the greater-scope concerns of the world around us has shifted more than once in inescapable, inevitable fashion. So it's an interesting position for Double Fine's latest work Psychonauts 2 to find itself. It needs to not only stand on its own merits but also ride the line between honoring its cult classic predecessor and growing beyond its roots, while also reckoning with the reality t...