Yeah, it’s Keighley o’clock again. I won’t do the whole spiel about Geoff Keighley or the games presentations associated with him - they’re vapid, bloated productions run by gaming PR’s favourite host, but you know that already (OR you know that now). Other folks have better, more entertaining material poking fun at the whole farce of the thing, whereas my aim is simply to find the potential gems amid the middling fare. This year’s Summer Game Fest was definitely among the more underwhelming and anemic in my experience, but I still managed to find some noteworthy titles, my reactions to which I have presented below. Have a look and see if anything strikes your fancy. Star Wars: Zero Company Developed by Bit Company and Respawn Entertainment Published by Electronic Arts Releasing August 27, 2026 for Windows PC, PS5 and Xbox Series X/S. The initial reveal for this game gave a strong impression that the central idea for this game was “What if XCOM, but with Star Wars stuff?” What they sh...
When it comes to the Game Awards, there’s an unspoken understanding of how events will progress and how we inevitably will respond. It goes something like this: everyone get hyped up to see their favourite games get a nod (or pissed as hell because something they loved was snubbed), the speculation runs rampant as to who or what takes the prizes for any number of reasons, and then on Award Night we all get worn down by the slow pace of the show itself, the abundance of product placement and advertising, and the growing realization that a lot of awards are destined for the normiest of normie titles that best posture as outsider art. Credit where it’s due, host/showrunner Geoff Keighley and company have this down practically to a science. But if we must engage with the Awards – and barring anything else compelling happening during this mostly frigid, empty, and miserable time of year – then we can at least have some fun attempting to pre-game the show itself. Yes, I’ve decided to partake...