Skip to main content

Second Wind Games Showcase 2026 - The Standout Games

If you’ve followed the story of independent media outlet Second Wind even a little, then the prospect of this organization reaching a point of security and confidence enough to even host a games showcase likely comes as an impressive feat, if not necessarily a surprise. After all, we’re talking about a talented assortment of folks known for their thoughtful, even-handed coverage and love of games as an artistic and entertainment medium, called upon to help restore the reputation of once-esteemed games media site The Escapist. Had the corporate owners holding The Escapist’s purse strings not overstepped by firing editor-in-chief Nick Calandra, driving much of the staff to resign in protest, who knows what the future of The Escapist might have been? That the ex-Escapist crew are now in a place, a few years down the line, where they can comfortably offer the stage to other creatives within the industry is a magnificent sight to behold. It doesn't hurt that the resulting showcase, publ...

Time Loader Review - Can You Go Home Again?


Time Loader builds itself upon a premise that's hard not to empathize with, utilizing the concept of time travel and environmental puzzles as both narrative hurdle and thematic weight. Everything about its construction rings with a certain profound sadness, a longing rarely put to words yet always there, like background radiation. 

It is a game about being tied to the past and being unable to escape on every level. That inherent quality, though, begs the question: is Time Loader rooted so deeply to formula and familiar trappings that it cannot also be compelling or profound on its own merits? Do its preoccupations and occasional flaws stop it from going as far with its premise as it intends to?

Title: Time Loader 

Developer: Flazm

Publisher: META Publishing

Version Played: Xbox One 

Release Date: March 10th, 2022

Note: Review code provided by HomeRun PR, on behalf of publisher

When weighing the worth of this game, one needs to take into account that much to its credit Time Loader doesn't mince words about where it expects our sympathies as an audience to lay. It opens on a day seemingly close to the present, as a scientist named Adam finalizes work on two astounding inventions: a self-sufficient AI-operated helper robot and a time machine. With this pair of creations Adam intends to alter one particular moment of his own history - the accident that left him bound to a wheelchair - in the hopes of restoring his ability to walk, thereby breaking free of the shadow that day cast over his life. Let it never be said that this game is subtle about the profound heartbreak it feels for its cast, but as a central motivation it's damned effective.

So it is that we are put in the shoes, or rather all-terrain wheels, of the aforementioned robot as they go back to that day in the summer of '95. As one may expect of a time travel story, complications arise, details of geography and timing of events established early on become relevant in new ways come act three, the future finds itself jeopardized - in other words, standard science-fiction fare. The upside to this is the plot never oversteps its bounds, playing to its strengths in terms of setting player goals and paying off progress with quietly profound moments of clarity.

It helps that Time Loader's greatest strength is in using environmental and sound design to emphasize the desperate yet earnest longing for a better status quo at the narrative's core. The segments set in 1995 are littered with era-appropriate touches like popular game consoles and VHS tapes, featuring rooms cast in warm lighting and scored with a soft, melancholic piano tune. Later, we get a glimpse of an alternate reality consumed by plant growth and shattered household trappings, hewing closer to apocalypse fiction than anything else. The contrast that this helps cultivate serves as a powerful way of both distinguishing the game in its genre and motivating the player to right that which has gone wrong.

That driving force is vital because in many ways, Time Loader is also a mechanically familiar game. Over the course of several hours you guide Adam’s robot through various rooms of his childhood home. The house's layout will be immediately recognizable to those who've played a Metroid or post-90s Castlevania; it's several stacked levels of densely packed rooms, with puzzles worked into the surroundings and a great many platforms to clamber upon.

The Metroid comparisons don't cease at the basic layout - indeed, much of the game seems intent on borrowing from that classic title for material. Puzzles center on manipulating or circumventing household objects, usually by making use of a growing number of accumlated context-sensitive tools (a screwdriver, springs to enable higher jumps, a soldering iron) or hopping from ledge to ledge. More sections of the house become available in tandem with access to tools, sometimes leading to cases where a room is revisited from a different angle or explored in greater depth.

Without question Time Loader's rooms make the most of the "ordinary household setting rendered as literally-larger-than-life maze" conceit; Adam's robot is constantly dwarfed in scale by kitchenware, garage shelves and other items we the audience take for granted. There's also a great deal of effort put into sprinkling background objects and collectables through areas that act as a solid, if obvious means of expanding our understanding of Adam and his extended family.


That said, though thematically on point and rich in detail, the puzzle design isn't exactly challenging or outside the box. The ever-present objective marker - serving as it does to keep you pointed in the most plot-relevant direction - plays the largest role in detracting from any kind of interesting detours or player-controller pace. Furthermore, the puzzles themselves often amount to little more than "go to one specific spot and hit the context sensitive button" or "use the slightly awkward aiming controls to grab and swing from a specific wall mount".

Speaking of which, the game's insistence that Adam's robot make use of a claw arm (aimed with the Xbox controller's right stick, grabbing objects with the left trigger button) for both item manipulation and environment traversal leads to some awkwardness in progression. It never feels quite comfortable aiming the arm, especially when there's a need to grab onto wall mounts and swing the robot between surfaces. This issue comes to a head during a climactic chase sequence in which timing and precise aim are crucial, leading to many instances of missed grabs and returning to a previous checkpoint.

The Bottom Line

In spite of the issues, though, Time Loader does manage to be endearing in its own right. The odd control problem and an overt safeness to the design don't detract from the game's magnificent sense of place and commitment to its themes. While not the most remarkable of games, it's emotionally satisfying while it lasts.

SCORE: 7/10

Comments

Popular posts from this blog

What Was Worth A Damn About Gamescom 2025?

We’re back again to take a look at the highlights of a gaming showcase. This time, we turn our attention to Gamescom, the gaming trade show in Germany whose “ Opening Night Live ” presentation happens to be hosted by Geoff Keighley . Can’t so much as walk five paces without bumping into a show that that man is hosting. Anyway, same principle as before - just the good-looking and interesting projects, keeping the pessimism and negativity to a minimum. Bubsy 4D Developed by: Fabraz Someone made the call to stick this in the pre-show before the main presentation, and that’s baffling to me because it’s one of the most interesting nostalgia revivals I’ve seen in a while. Immediate takeaway: Fabraz seems to be leaning hard on self-aware and self-deprecating comedy here. An understandable creative choice, given both Bubsy’s wisecracking persona and the series’ charms having been overshadowed for three decades by this game’s infamous predecessor Bubsy 3D. The jokes in the trailer are amusi...

What Was Worth A Damn About Summer Game Fest 2025?

Yes, it’s once again time to check in on Geoff Keighley and his merry band of misfits, to see what of worth came from this year’s Summer Game Fest show. As with last week’s State of Play highlights , we’re just here to look at the interesting stuff - the games that caught my eye, either through a strong showing or a fascinating angle on their given material. How many of these titles will actually stick the landing remains to be seen, but for now here are my thoughts… Felt That: Boxing Developed by: Sans Strings Studio Doing what basically seems to be a straight “save the orphanage”/underdog boxer story, but where everyone is Basically a Muppet, is a great gag. Seems like it’s a mix of Punch-Out-like fights and an assortment of minigames themed after training montage moments, that’s some good stuff. Marvel Cosmic Invasion Developed by: Tribute Games The folks behind the excellent TMNT: Shredder’s Revenge making another pixel-art beat 'em up, this one a mash-up of Marvel Comics hero...

Review: MIND PORTAL

Release Date: January 12th, 2018 Developer: Daniil Titner Publisher: Daniil Titner Version Reviewed: PC Copy Purchased There's a saying in certain circles that you can make a good movie out of anything, but to do it sometimes you have to rip out the source material's guts.  The intent of that saying is, I feel, quite clear in its central focus - highlighting how some projects have to work harder than others to hammer competency out of flawed material - but I think the sentiment can also apply to other mediums, like gaming. Take, for example, the first-person platformer, a sub-genre which exists primarily as an extension of the first-person shooter genre being so prevalent for sooooo long.  Make no mistake, I like works like Mirror's Edge (or, say, Jumping Flash ) for at least trying to offer something different from the gun-toting norm, but the execution of such works tends to leave a lot to be desired (no matter how much time, energy and money is thrown at the d...