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Showing posts with the label platformer

What Was Worth A Damn About Summer Game Fest 2026?

Yeah, it’s Keighley o’clock again. I won’t do the whole spiel about Geoff Keighley or the games presentations associated with him - they’re vapid, bloated productions run by gaming PR’s favourite host, but you know that already (OR you know that now). Other folks have better, more entertaining material poking fun at the whole farce of the thing, whereas my aim is simply to find the potential gems amid the middling fare. This year’s Summer Game Fest was definitely among the more underwhelming and anemic in my experience, but I still managed to find some noteworthy titles, my reactions to which I have presented below. Have a look and see if anything strikes your fancy. Star Wars: Zero Company Developed by Bit Company and Respawn Entertainment Published by Electronic Arts Releasing August 27, 2026 for Windows PC, PS5 and Xbox Series X/S. The initial reveal for this game gave a strong impression that the central idea for this game was “What if XCOM, but with Star Wars stuff?” What they sh...

REVIEW: Beetle Shock

Developer: Afil Games Publisher: Afil Games Release Date: January 13, 2026 Available for: PlayStation 4, PlayStation 5, Switch (version reviewed) Beetle Shock could be described in a sentence written in crayon on a napkin, and you’d lose nothing in terms of detail or value prospect. That’s not entirely a criticism, either – it is exactly what it looks like on the tin, short and slight yet adequate enough as a game to make the question of whether it’s worth your time more subjective an inquiry than normal. What we have here is a mascot platformer that owes part of its design to A Boy and His Blob , minus the jellybean-infused powers of a shapeshifting companion. Like the Boy of that game, Beetle Shock’s titular protagonist is limited in their mobility options; they can only run forward and back, jump, and perform a mid-air ground pound that smashes through breakable bricks and increases the height of jumps when hopping on mushrooms (this game's version of bounce pads).  The Beetle...

From the Archives: Squidlit Review

Still have some newer writing in the works, but for now enjoy this trip down memory lane with another review from the archives. This time: the delightful throwback platformer about a cartoon squid... Developed by Alex Barrett & Samantha Davenport (Squidlit Ink. LLC) Released on March 2nd, 2018 Version Played: Windows PC (also available for Nintendo Switch)   So I’m a fairly easy lay for the mascot platformer – partially of because the child-like whimsy it evokes in me, partially because these tend to be rather interesting games on multiple levels. Mechanically there’s various divergences that have come about in the post-Super Mario Bros space, from exploration-centric “Metroidvania” games to those works which toy with more specific gimmicks (like Sonic the Hedgehog’s speed or Sparkster’s rocket pack). And then there’s the variation in aesthetics, sound design, graphical detail, presence of an overarching narrative or themes… in short there's a lot to love there. But they also ...

Time Loader Review - Can You Go Home Again?

Time Loader builds itself upon a premise that's hard not to empathize with, utilizing the concept of time travel and environmental puzzles as both narrative hurdle and thematic weight. Everything about its construction rings with a certain profound sadness, a longing rarely put to words yet always there, like background radiation.  It is a game about being tied to the past and being unable to escape on every level. That inherent quality, though, begs the question: is Time Loader rooted so deeply to formula and familiar trappings that it cannot also be compelling or profound on its own merits? Do its preoccupations and occasional flaws stop it from going as far with its premise as it intends to? Title: Time Loader   Developer: Flazm Publisher: META Publishing Version Played: Xbox One   Release Date: March 10th, 2022 Note: Review code provided by HomeRun PR, on behalf of publisher When weighing the worth of this game, one needs to take into account that much to its cred...

Review: ALMA

Developer: Turquesa Studios Publisher: Turquesa Studios Release Date: January 17, 2018 Version Played: PC Copy purchased for review Some games break my goddamn heart, that's for sure. I see their potential, I recognize full well that there's genuine effort and care being put into (some aspects of) the production, and I brace for the inevitable realization that this work in question just isn't very good. Alma has wound up being one such game. It drew me in initially with a compelling premise and visual style, before grinding me down to seething contempt with game mechanics as infuriating in practice as they are half-baked in conception. Every time it seemed like something might potentially work - rare as the prospect was - the game ended up pulling out the rug from underneath me. After the first few instances of this, it soon became clear nothing would redeem the failings of Alma . Not. One. Damn. Thing. The setup's not half bad, though. Our heroine of c...