Skip to main content

What Was Worth A Damn About Gamescom 2025?

We’re back again to take a look at the highlights of a gaming showcase. This time, we turn our attention to Gamescom, the gaming trade show in Germany whose “ Opening Night Live ” presentation happens to be hosted by Geoff Keighley . Can’t so much as walk five paces without bumping into a show that that man is hosting. Anyway, same principle as before - just the good-looking and interesting projects, keeping the pessimism and negativity to a minimum. Bubsy 4D Developed by: Fabraz Someone made the call to stick this in the pre-show before the main presentation, and that’s baffling to me because it’s one of the most interesting nostalgia revivals I’ve seen in a while. Immediate takeaway: Fabraz seems to be leaning hard on self-aware and self-deprecating comedy here. An understandable creative choice, given both Bubsy’s wisecracking persona and the series’ charms having been overshadowed for three decades by this game’s infamous predecessor Bubsy 3D. The jokes in the trailer are amusi...

Review: ALMA


Developer: Turquesa Studios
Publisher: Turquesa Studios
Release Date: January 17, 2018
Version Played: PC
Copy purchased for review


Some games break my goddamn heart, that's for sure. I see their potential, I recognize full well that there's genuine effort and care being put into (some aspects of) the production, and I brace for the inevitable realization that this work in question just isn't very good.

Alma has wound up being one such game. It drew me in initially with a compelling premise and visual style, before grinding me down to seething contempt with game mechanics as infuriating in practice as they are half-baked in conception. Every time it seemed like something might potentially work - rare as the prospect was - the game ended up pulling out the rug from underneath me.

After the first few instances of this, it soon became clear nothing would redeem the failings of Alma. Not. One. Damn. Thing.



The setup's not half bad, though. Our heroine of choice, the titular Alma, is on a journey to reach the fabled Aztec afterlife and presumably find peace in death. This means crossing through eight levels representing different climate regions (per platformer tradition, there’s a forest level, an ice level, etc.) and overcoming a plethora of hazards, taking in the sights along the way.

Where does it all go wrong? Well, for one, that premise is about as developed as Alma's narrative aspirations become; it's purely an excuse to stage an array of gameplay segments, split up based on visual theme. Alma herself is less a character than a means of pure mechanical progression, a sentient puppet without anything more than the barest of physical traits.

Given that the game is built on the structure of a classically designed side-scroller (run from left to right, one hit and you die, jump to avoid obstacles, the works), the old-fashioned "put visual flair ahead of coherent narrative" design mentality makes sense. Hell, in another context, on another project, it might have even worked... except we're stuck with this game so never mind.



The most pressing issues plaguing Alma primarily centered the experience of PLAYING the damn game, which is to say it's terrible from the outset and grows more untenable over time. The platforming controls are locked to a four-button movement setup, which makes for stiff and jerky jumping and running. It's a control scheme made for a game less dependent on quick, precise movement - exasperated further by the cruel level design.

Death traps aren't carefully placed in this game; they're strewn with reckless abandon. Wind gusts shoot up from the ground, triangular spikes sink and rise in a predetermined pattern. Some levels have setting-specific hazards, such as slippery ice platforms. And all of it is constitutes a one-hit death, sending the player unceremoniously (and in jarringly animated fashion) back to the start of each level.

There’s no mid-level checkpoints either, so even the slightest misstep and there goes your progress. Again, other platformers of this ilk could utilize extreme difficulty in a compelling and functional fashion, but Alma is slapdash in its implementation of various aspects of game design.



Even the Aztec and Mexican mythological imagery feel half-assed in their implementation. I initially loved that a game is willing to engage with a culture and mythology that doesn't often see affectionate and thorough representation in the industry. And some environments actually are quite endearing in their usage of bright colours and seemingly hand-drawn backgrounds.

Unfortunately, this also manages to disappoint as quite a few textures appeared to suffer from artifacting and general fuzziness. There's this pervasive sense throughout that at least some of the backgrounds were ripped from Google Images without being checked for quality first.

No element of the game survives contact with the player. Alma is infuriating and malformed to the nth degree and I grow ever more tired of dwelling on it. Don’t bother with this one, folks.

Comments

Popular posts from this blog

The Post-E3 Games Showcase Era, Summer 2024 Highlights: Part II

In the ashes of the Electronic Entertainment Expo, amid the bloat and pretense of the games industry, always must there be a presentation... always must there be game trailers... and always must there be those who commentate. So it is that we find ourselves in the aftermath of this year's collected summer showcases, a cavalcade of announcements and information to parse in its wake. For my part, I set forth to note the games that stood out among the pack. Today, we go over the high points of the Future Games Show , the Xbox Games Showcase , the PC Gaming Show and, yes , even the Ubisoft Forward . Heaven help us all... Future Games Show The High Point: Duck Detective: The Secret Salami The premise of “riffing on the hardboiled detective story with talking cartoon animals” would be a fine selling point for a game in itself. The choice to also lean into a sticker book aesthetic, complete with characters hobbling around as barely moving objects in a scene? Now that's a fun time ...

Review: MIND PORTAL

Release Date: January 12th, 2018 Developer: Daniil Titner Publisher: Daniil Titner Version Reviewed: PC Copy Purchased There's a saying in certain circles that you can make a good movie out of anything, but to do it sometimes you have to rip out the source material's guts.  The intent of that saying is, I feel, quite clear in its central focus - highlighting how some projects have to work harder than others to hammer competency out of flawed material - but I think the sentiment can also apply to other mediums, like gaming. Take, for example, the first-person platformer, a sub-genre which exists primarily as an extension of the first-person shooter genre being so prevalent for sooooo long.  Make no mistake, I like works like Mirror's Edge (or, say, Jumping Flash ) for at least trying to offer something different from the gun-toting norm, but the execution of such works tends to leave a lot to be desired (no matter how much time, energy and money is thrown at the d...

2023 in Gaming: The Five Least Promising Games

New year, new chance to hope against hope for good things before being crushed by the inevitable heartbreak of video games being a mess right now. In all seriousness, despite how easy it is to be cynical about the state of the industry, I still find value in examining the forthcoming slate of titles and offering my perspective on how much - or little - they have to offer. For today I have elected to pinpoint the five games whose marketing leaves much to be desired. Time will tell if I prove correct in my predictions here, but at this moment these are my feelings as to how entirely not enticing these games appear.  The FIFTH LEAST PROMISING: Dead Space Releases January 27th The Basic Premise: It's the future, everyone's miserable and doing contract work like cracking planets for minerals. One such ship, the Ishimura, goes dark and eventually worries people enough to send a rescue crew to try to fix the situation. Enter the Necromorphs, space zombies of maybe supernatural origin...