Skip to main content

Second Wind Games Showcase 2026 - The Standout Games

If you’ve followed the story of independent media outlet Second Wind even a little, then the prospect of this organization reaching a point of security and confidence enough to even host a games showcase likely comes as an impressive feat, if not necessarily a surprise. After all, we’re talking about a talented assortment of folks known for their thoughtful, even-handed coverage and love of games as an artistic and entertainment medium, called upon to help restore the reputation of once-esteemed games media site The Escapist. Had the corporate owners holding The Escapist’s purse strings not overstepped by firing editor-in-chief Nick Calandra, driving much of the staff to resign in protest, who knows what the future of The Escapist might have been? That the ex-Escapist crew are now in a place, a few years down the line, where they can comfortably offer the stage to other creatives within the industry is a magnificent sight to behold. It doesn't hurt that the resulting showcase, publ...

Kurt's E3 2018 Round-Up Spectacular! Part 3

PC Gaming
Rather Interesting - Maneater
You're a shark in this one, you eat people. It's the reversal on Jaws I never expected nor thought I needed in my life, yet cannot imagine a world without. Silly malarkey, but of a breed that I appreciate thoroughly.


Runner-up - Sable
Drawing upon much more offbeat influences than many in the post-apocalypse genre (Belgian comics and Studio Ghibli films were specifically name-checked), the unorthodox look of Sable's world makes me positively eager to see more of it in action.

Has Potential - Two Point Hospital
My biggest hang-up here is not having familiarity with Two Point Hospital's spiritual predecessor, Theme Hospital. Beyond that, everything I've seen and heard tells me this'll be a quirky and charming hospital sim with a lot of fun scenarios to play through.


Runner-up - The Walking Dead: The Final Season
Not having followed up with Telltale's run of Walking Dead titles since Season 2, I find that the alterations made to the comic-style aesthetic and the prospect of this being Clementine's last outing are nevertheless sufficiently interesting hooks as "reasons to play" go.  However, I can't shake the feeling that this could end up a casualty of Telltale Games' recent internal turmoil.  We'll see.

Not Especially Impressive - Overkill's The Walking Dead
Looks like another co-op zombie shooter in the making. I liked Payday: The Heist and appreciated aspects of Payday 2, but the game Overkill is pitching here just doesn't look that far removed from the likes of Valve's Left 4 Dead.


Runner-up - Satisfactory...?
I guess, gun to my head, Satisfactory didn't precisely woo me with its promise of yet another sci-fi assembly line/manufacturing sim - oh but this one's in first person, so it's sort of different.

That quibble aside (and the game above noted), most of what PC Gaming showed off seemed at least somewhat promising. Good stuff on the whole.

Sony
Rather Interesting - The Last of Us Part 2
A sweet kiss between two women, intercut with some truly grueling protracted fights that illustrated Ellie's growing brutality as a survivor. If you wanted a sequel to The Last of Us to declare loudly its intent to build upon and intensify its predecessor's strongest points, this is a compelling case for Naughty Dog getting it right.

Hype's not quite the words I'd use here, but I'm certainly engrossed by what's been set up so far. Now to stick the landing.


Runner-up - Ghost of Tsushima
We're getting a whole heaping of samurai goodness in the near-future, but Sucker Punch came out of the gate swinging with Ghost of Tsushima. Set during the 13th century amid the invasion of Japan by the Mongol army, this project seems aimed to deliver an astoundingly well-realized vision of its medieval Japanese setting WHILE ALSO seeming to be an intense sword combat game where fights are as swift as they are brutal.

Has Potential - Resident Evil 2
Capcom's track record is spotty, especially the further past the 90s we get, but when they're on few quite match up in quality or creative drive. And this project - coming as it does so soon after the success found with Resident Evil 7  - looks like it might be another reminder of that legacy.

Resident Evil 2 was a pretty good follow-up to one of gaming's seminal horror works, even if it suffered from the laundry list of issues that plagued many a 90s horror game. So a from-the-ground-up remake to bring the game more in line with the refinements introduced in Resident Evil 4 makes sense, and probably has the greatest chance of resulting in a solid game on launch.  Fingers crossed here, Capcom.


Runner-up - Control
Remedy Entertainment of Max Payne, Alan Wake and Quantum Break fame are back, and they're doing... something. There's guns, there's cubic architecture, there's rooms and areas that seem to change shape - some serious Antichamber vibes coming from some of the footage shown. I really want this one to work out, partly because it seems exceptionally off-kilter (among my favourite of moods struck by games) and partly because it just feels good to see Remedy doing their thing.

Not Especially Impressive - Uh...
Look, barring the weirdness with how it was presented (the change in venues mid-way through, 'twas odd) Sony's conference was damn classy through and through. Now just handle your damn shit regarding Fortnite and cross-platform play, and we're square.

To be continued... in Part 4! And yes, after that, we're done here!

Comments

Popular posts from this blog

What Was Worth A Damn About Gamescom 2025?

We’re back again to take a look at the highlights of a gaming showcase. This time, we turn our attention to Gamescom, the gaming trade show in Germany whose “ Opening Night Live ” presentation happens to be hosted by Geoff Keighley . Can’t so much as walk five paces without bumping into a show that that man is hosting. Anyway, same principle as before - just the good-looking and interesting projects, keeping the pessimism and negativity to a minimum. Bubsy 4D Developed by: Fabraz Someone made the call to stick this in the pre-show before the main presentation, and that’s baffling to me because it’s one of the most interesting nostalgia revivals I’ve seen in a while. Immediate takeaway: Fabraz seems to be leaning hard on self-aware and self-deprecating comedy here. An understandable creative choice, given both Bubsy’s wisecracking persona and the series’ charms having been overshadowed for three decades by this game’s infamous predecessor Bubsy 3D. The jokes in the trailer are amusi...

What Was Worth A Damn About Summer Game Fest 2025?

Yes, it’s once again time to check in on Geoff Keighley and his merry band of misfits, to see what of worth came from this year’s Summer Game Fest show. As with last week’s State of Play highlights , we’re just here to look at the interesting stuff - the games that caught my eye, either through a strong showing or a fascinating angle on their given material. How many of these titles will actually stick the landing remains to be seen, but for now here are my thoughts… Felt That: Boxing Developed by: Sans Strings Studio Doing what basically seems to be a straight “save the orphanage”/underdog boxer story, but where everyone is Basically a Muppet, is a great gag. Seems like it’s a mix of Punch-Out-like fights and an assortment of minigames themed after training montage moments, that’s some good stuff. Marvel Cosmic Invasion Developed by: Tribute Games The folks behind the excellent TMNT: Shredder’s Revenge making another pixel-art beat 'em up, this one a mash-up of Marvel Comics hero...

Review: MIND PORTAL

Release Date: January 12th, 2018 Developer: Daniil Titner Publisher: Daniil Titner Version Reviewed: PC Copy Purchased There's a saying in certain circles that you can make a good movie out of anything, but to do it sometimes you have to rip out the source material's guts.  The intent of that saying is, I feel, quite clear in its central focus - highlighting how some projects have to work harder than others to hammer competency out of flawed material - but I think the sentiment can also apply to other mediums, like gaming. Take, for example, the first-person platformer, a sub-genre which exists primarily as an extension of the first-person shooter genre being so prevalent for sooooo long.  Make no mistake, I like works like Mirror's Edge (or, say, Jumping Flash ) for at least trying to offer something different from the gun-toting norm, but the execution of such works tends to leave a lot to be desired (no matter how much time, energy and money is thrown at the d...