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Review: GORDY

Sometimes, in the business of critiquing games, there comes a moment where you have to ask yourself if your expectations of the creators behind projects are too high. Are you holding people, and their work, to too great a standard? Would you be strong enough, focused enough, bold enough to make the choices that lead to this game existing in the first place? Can you really say that, in their position, you’d do better than they ever could? I think about all of that, and then games like GORDY fall into my lap to remind me that having standards is important too. Sometimes, games are hollow, ambling, and slapdash in their construction - being able to acknowledge those failings and examine them in detail helps us understand and celebrate how other games prevail where this particular experience fell short. And if there’s one thing to be said in GORDY ’s favour, it’s that it isn't lacking for teachable moments, however much I may wish it did. Developed and published by MyGrandfather Games...

Kurt's E3 2018 Round-up Spectacular! Part 4

Nintendo
Rather Interesting - Super Smash Bros. Ultimate
Don't care if it's "just" all the old fighters in a new package (which, as the footage made clear, it isn't). Don't care if it's functionally a high-definition port of previously-showcased Smash Bros maps, items and game mechanics. It's the biggest in scale, the largest in roster, and potentially the most ambitious in terms of detail and design.

And can we just appreciate for one goddamn second that every fighter in Smash history is coming back for this game! No question, this is awesome.


Runner-up - Pokemon Let's Go Pikachu/Let's Go Eevee
GAH! Your starter Pokemon follows your player character outside of its Pokeball. You catch wild Pokemon not by battling it, but with luring it and carefully tossing Pokeballs a la Pokemon Go. All of the original 150 Pokemon, rendered as 3D models, in what appears to be a lovely recreation of the Kanto region.

Okay, I dig where this is going. The Pokeball accessory for the Switch is a nice touch.

Has Potential - Super Mario Party
Nintendo lost me after Mario Party 8 proved a lukewarm mix of infuriatingly random board mechanics and hit-and-miss motion control gimmickry, so I didn't experience first-hand the anguish many got from playing later titles. Replacing individual movement with a group vehicle doesn't seem like a great decision, though.

That said, Super Mario Party promising to return to older styles of play - characters move on their own again - and boasting some rather enticing mini-games certainly is cause for hope. I'll be ecstatic if this turns out to be a winner in the making.

Runner-up - Daemon X Machina
There's something to the eccentric off-brand Gundam vibe of this mech combat game that I'm kind of intrigued by, even while acknowledging that very little of substance was shown. Could be neat, need to see more of the game in action.

Not Especially Impressive - Fire Emblem: Three Houses
People seem to really get something out of the relationship sim/strategy game blend inherent to Fire Emblem, and I... really wish I was one such person. The games just consistently look like competent but unexciting medieval anime fare from where I sit, and Three Houses looks to be a more polished and expansive expression of that.

Runner-up - The laundry list of Switch Ports & Exclusives
Some of 'em look good, Mega Man 11 gives me warm feelings and Overcooked! 2 seems pleasant... but many of these titles are/will be available elsewhere OR are not necessarily sufficient as system sellers (for me, I stress). Sorry.

Special Honours
Most Gloriously Absurd Moment - The Panda-led Just Dance 2019 parade



Most Adorable Moment of Developer Sweetness - "We Nailed It!"



The "League of its Own" Award for Best Straddling of the Fine Line Between Weird and Awesome - Death Stranding



The "Enduring Respect" Award for Continued Support of Physical Releases - Limited Run Games



The "Astounding Piss-take" Award for Sheer Brazen Nerve - Devolver Digital



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