Yes, it’s once again time to check in on Geoff Keighley and his merry band of misfits, to see what of worth came from this year’s Summer Game Fest show.

As with last week’s State of Play highlights, we’re just here to look at the interesting stuff - the games that caught my eye, either through a strong showing or a fascinating angle on their given material. How many of these titles will actually stick the landing remains to be seen, but for now here are my thoughts…

Felt That: Boxing
Developed by: Sans Strings Studio
Doing what basically seems to be a straight “save the orphanage”/underdog boxer story, but where everyone is Basically a Muppet, is a great gag. Seems like it’s a mix of Punch-Out-like fights and an assortment of minigames themed after training montage moments, that’s some good stuff.

Marvel Cosmic Invasion
Developed by: Tribute Games
The folks behind the excellent TMNT: Shredder’s Revenge making another pixel-art beat 'em up, this one a mash-up of Marvel Comics heroes? Very cool. She-Hulk makes sense as an addition, and I’m never gonna knock a Rocket Raccoon appearance. This does have me wondering who else is due to show up, though.

Out of Words
Developed by: Kong Orange, Wired Fly, and Morten Sondergaard
The look of the game is curious - there’s an clear arts-and-crafts and DIY influence, with a lot of what appears to be coloured string and sewn fabric. I definitely want to know if they figured out how to make the game engine tech “look” that way or if there’s a heavy handmade component to the visuals. It’s charming enough to make the co-op platformer intriguing to me, and I’m not usually the audience for this. The little cartoon stingray companion is adorable.

Mina the Hollower
Developed by: Yacht Club Games
These are the folks behind the Shovel Knight titles, pivoting to what looks like an original-flavour Zelda-like dungeon crawl game with some Castlevania sprinkled overtop (that there’s a fine monster-slaying magical whip). This team knows their retro revivals, and what’s been shown is looking good so far.

Mixtape
Developed by: Beethoven and Dinosaur
It appears a “last days of youth” story, with a heavy layer of The 80s As Half-Remembered Vibes and Pop-Music Cues, is our pitch here. Certainly not a bad premise, as a lot of worthwhile stories have used that tipping point between hope for the future and melancholy at what’s being left behind to great effect. That said, I’m kinda curious to know how deep the sense of authenticity to the time and place runs.

Towa and the Guardians of the Sacred Tree
Developed by: Brownies Inc.
So it’s clear they’ve been looking at Supergiant Games’ output beyond just the obvious Hades comparison, ‘cause that is some fine looking top-down action. There’s a heavier influence of Japanese animation and folklore to this, which gives it a distinct look from its peers. I really like Buff Koi Fish Warrior and Jacked Shiba Monk.

Acts of Blood
Developed by: Eksil Team
This looks like a pretty stark, “grounded” urban brawler… but set in Indonesia and made BY an Indonesian team? Seems solid.

Scott Pilgrim EX
Developed by: Tribute Games
The original creator is onboard with this, the dev team’s track record I’ve already established previously, it looks delightfully in keeping with the source material’s take on pixel-art AND it doesn’t look like Ubisoft’s stink will be anywhere near this. I’ll be keeping tabs on this one.

Lego Party
Developed by: SMG Studio
Mario Party, but everything’s made of Lego? Sure, looks cute.

Blighted
Developed by: DrinkBox Studios
Fungal or organic growths coming off of things (or bodies) is personally unsettling, so already the game’s visual hook is doing its job. Apart from that? Seems like a solidly built top-down action title.

Infinitesimals
Developed by: Cubit Studios
So the premise seems to be that some alien (or at least non-human) civilization is fighting a pitched battle with some robotic faction… but all of them are miniature-sized, with blades of grass, flowers and other flora looking like towering skyscrapers? Not dissimilar to that Grounded game, though here presented more as straight-faced military-sci-fi. Certainly not an oversaturated niche, I’ll give it that.

Wu-Tang: Rise of the Deceiver
Developed by: Brass Lion Entertainment
I’m not even that familiar with the Wu-Tang Clan, and I’m very onboard for this. Hack-and-slash action with some really interesting animation work, seemingly backed up by strong hip-hop tracks.

Into The Unwell
Developed by: She Was Such A Good Horse
It’s always fun to see the ol’ rubber hose approach to animation show up in something, the way they seem to have translated it into 3D is quite impressive, and tying the notion of being stuck in one’s own personal purgatory (alcoholism) to the game’s roguelike nature (aka a MECHANICAL purgatory) is clever.

Stranger Than Heaven
Developed by: Ryu Ga Gotoku Studio
It looks and feels just a touch more grounded and dangerous than RGG’s usual output, though still with a bold sense of style. The setting being mid-40s Japan brings with it REAL interesting possibilities (and, yeah, also a lot of cultural baggage). Appears to be some moral choice system in place?

Resident Evil Requiem
Developed by: Capcom
The fucking nerve, to leap from the bloated feeling Village to this and declare “Yes, we ARE going harder on the fanservice and navel-gazing”. I almost have to respect their commitment to courting disaster.
If nothing else, Grace Ashcroft is, on paper, an interesting deviation from series norms (not quite a blank slate like Ethan Winters, not special forces or a hypercompetent ex-cop like Most Everyone Else, clearly capable enough to end up as FBI but in a research/desk job versus regular field work). Setting aside that it’s bonkers a fucking Outbreak character is (maybe?) central to the story here, the personal trauma angle is also an interesting setup that, if handled carefully, might make for compelling character work (a Resident Evil protagonist growing and changing in interesting ways over the course of the story? What a concept.)
-FIN-
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