It's been a minute, hasn't it?

Like clockwork, Sony showed up in this, the season of What Was Once E3 Time, to offer up a selection of trailers and teases of forthcoming video games. And like clockwork, I am here to pick through their offerings to find that which is worth monitoring in the coming months.
This will not be an overview of the whole presentation (it was fine, mostly trailers with a bit of developer and producer commentary to bridge the spaces between, nothing outside the box), nor will it be an excuse to bash certain games, individuals or studios. We're just taking a look at the titles that stood out as compelling, interesting or both - and yes, I am pulling from my Bluesky notes here, because I can.

Romeo is a Deadman
Developed by: Grasshopper Manufacture
Looks like a hack-and-slash game (of that "character action" variety) pulling from a few different directions - multiple animation styles employed, a mix of body-horror and sci-fi to the overall aesthetic. I am not at all surprised to see Goichi Suda attached.

Silent Hill f
Developed by: NeoBards Entertainment
Still curious if the jump from "broadly drawn Middle American town" to "abandoned Japanese village" will work, but aesthetically what's being done is interesting. Lot of emphasis on floral growth imagery.
In the trailer, the way bodies hang like marionettes (and then their limbs SNAP whenever someone gets close) is unsettling, feels of a kind with earlier games. School drama angle to the characters (some kind of "betrayal"?). There's promise here.
Bloodstained: The Scarlet Engagement
Developed by: ArtPlay
It's about damn time. The not-quite-CASTLEVANIA-but-also-quite-clearly-pulling-from-the-same-well art style is still great, the subtle outlines on characters lets them stand out amid the detailed environments. It's a prequel this time (set 200 years before RITUAL).

Final Fantasy Tactics: The Ivalice Chronicles
Developed by: Square Enix Creative Studio III
The second I heard the VA say "Ivalice", I knew a whole bunch of folks were going to be OVER THE MOON with joy. Remastered visuals seem to be averting the usual pixel-art fumbles with Square, and it's nice to see the original visuals included as an option.

Baby Steps
Developed by: Gabe Cuzzillo, Maxi Boch, and Bennett Foddy
So it's QWOP, but as a 3D platformer of sorts and you control a reclusive (literal?) man-baby. Yeah, okay, sufficiently weird AND it's being published by Devolver. I might keep an eye on this one.

Hirogami
Developed by: Bandai Namco Studios Singapore & Malaysia
Looks like a fantasy platformer, mix of side-scroller segments and 3D platforming, some flight sequences. Whole world being made of folded paper is a neat look, animated almost akin to stop-motion. The main character can apparently transform into multiple animal forms? Cool.
Everybody's Golf Hot Shots
Developed by: HYDE
Glad to see this still kicking around, I like when sports sims AREN'T all trying for realism at the expense of fun. Mostly caught my attention because of Pac-Man as a playable character - everything is better with mascots! Give the man his due, he's been at this for 45 years (oh god...).

Mortal Kombat: Legacy Kollection
Collection developed by: Digital Eclipse
Mortal Kombat originally developed by Midway Games
Digital Eclipse is tackling this, and they have a hell of a track record on remasters and compilations. Unifying various versions of the first four (five, if you count Ultimate MK3 as a distinct entry) is great, pairing that with behind-the-scenes materials is INCREDIBLE. Looks good.

Sea of Remnants
Developed by: Joker Studio
Kinda curious about the juxtaposition of naturalistic seaside locales with puppet-like character design - interesting choice, if nothing else. Seems like they're going for a multiplayer pirate thing, a la SEA OF THIEVES?
Yes, I saw the giant enemy crab. If you know, you know...

Deus Ex: The Conspiracy (and the rest of the PlayStation Classics Update)
RESIDENT EVIL 2 and 3 are always nice to see, glad they're getting their due of late. MYST and RIVEN are unexpected, but not unappreciated.
DEUS EX on PS2 is a legitimate curveball. I had thought history forgot that even existed.

First Light
Developed by: IO Interactive
Cautiously hopeful about this one. IO Interactive knows their way around elegant, playful level design, and the hint of gadgetry and explosive set-pieces "feels" Bond-like.
Not 100% sold on doing another "Origin of Bond" story, though, especially given that damn near half of that last run of films basically was "How Bond Got His Groove" AND how well-established as a pop-culture figure Bond is in general. We know this guy, we know his deal - kinda feels tiresome to go through the motions of explaining again, y'know?
-FIN-
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