We’re back again to take a look at the highlights of a gaming showcase. This time, we turn our attention to Gamescom, the gaming trade show in Germany whose “Opening Night Live” presentation happens to be hosted by Geoff Keighley. Can’t so much as walk five paces without bumping into a show that that man is hosting.
Anyway, same principle as before - just the good-looking and interesting projects, keeping the pessimism and negativity to a minimum.

Bubsy 4D
Developed by: Fabraz
Someone made the call to stick this in the pre-show before the main presentation, and that’s baffling to me because it’s one of the most interesting nostalgia revivals I’ve seen in a while.
Immediate takeaway: Fabraz seems to be leaning hard on self-aware and self-deprecating comedy here. An understandable creative choice, given both Bubsy’s wisecracking persona and the series’ charms having been overshadowed for three decades by this game’s infamous predecessor Bubsy 3D.
The jokes in the trailer are amusing enough, but what really sells me is the joyful creativity on display in the overall design. The look of the 3D animation has this real nice exaggerated style, especially in Bubsy’s facial expressions. I also appreciate the level design tossing aside any sense of realistic proportions in favour of goofy abstraction and fantastical sights. Really rooting for Fabraz here, I think they’re onto something special.

Denshattack!
Developed by: Undercoders
Stated Release Date: Spring 2026
I think my brain is still trying to process this. The core idea seems to be to take the concept of platforming via grinding on rails - think the Tony Hawk skateboarding games or Jet Set Radio - and marry it to a visual style evocative of especially eccentric manga. Also, instead of a person riding along objects, you’re controlling a train car that can somehow perform jumps and mid-air tricks. It’s visually a lot to take in, but that feels like the right approach.

Keeper
Developed by: Double Fine Productions
Stated Release Date: October 17, 2025
Offbeat premise, unorthodox lead characters, gameplay mechanics that play with genre expectations… yeah, that’s a Double Fine game if I ever saw one. You’re apparently guiding a sentient lighthouse and its bird companion through a fascinating fantasy landscape, solving puzzles and platforming along the way.

Absolum
Developed by: Guard Crush, Supamonks and Dotemu
Stated Release Date: October 9, 2025
Pitch me a 2D animated beat-em-up about various melee fighters, magic users and who knows what else defending innocent animal people from attackers? Yes, you have my attention - the animation and art style looks great in motion, and I’ll always have a place in my heart for anthropomorphic characters doing action stuff.

Long Gone
Developed by: Hillfort Games
Looks like a pixel art visual style applied over 3D environment and object design, depicting an overgrowth-heavy variation on a zombie apocalypse that seems to be at least dipping its toe into black comedy. I came away from the trailer thinking of early 90s LucasArts games - whether or not that’s the intended angle, there’s promise here.

Sonic Racing: CrossWorlds/Pac-Man World 2 Re-Pac
Sonic Racing CrossWorlds developed by Sonic Team
Stated Release Date (Pac-Man DLC) - Early 2026
Pac-Man World 2 Re-Pac developed by Now Production, based on original work by Namco Hometek
Stated Release Date (Sonic DLC) - Late 2025
The Sonic Racing game looks good, the track record on those is solid, ditto the Pac-Man World titles. Yes, obviously we’re getting this cross-promotion because it lines up with Pac-Man’s 45th anniversary. He looks great here, there’s precedent for him showing up in these sort of crossovers, and Pac getting a Sonic costume is adorable.

Lego Batman: Legacy of the Dark Knight
Developed by: Traveller’s Tales
Stated Release Date: 2026
This… is definitely an odd situation. The pitch seems to be to (try to) create a coherent “greatest hits” Batman story out of the most recognizable movies and TV iconography, which might make for fun referential gags but also runs the risk of watering down each work’s distinctive identities to try and make it all fit together. How do you square the bold Gothic influences of Burton with the stripped-down deconstructive bent of Nolan, the neon-lit camp excess of Schumacher, and the neo-noir hodge-podge of Reeves?
Traveller’s Tales is good at making LEGO games, but I do worry this might be too much of an ask.

Warhammer 40'000: Dawn of War IV
Developed by: King Art Games
Stated Release Date: 2026
Folks didn’t much care for the last Dawn of War, which as I understand tried to split the difference between the first game’s traditional real-time strategy structure and the second game’s more restricted squad-focused gameplay. So a new studio's taking a crack at the series, it looks like we’re getting a pivot back towards the original’s gameplay rhythms, and the Mechanicus and Necron factions are getting their time in the spotlight.
Looks cool. Looks like a polished strategy game. Looks like 40K. Hope it turns out well.

Onimusha: Way of the Sword
Developed by: Capcom
Stated Release Date: 2026
I’ve been hoping Capcom has the goods when it came to reviving THIS particular property, given Onimusha is very much rooted in the peculiar anything-goes development scene of early-to-mid 2000s Capcom. This showing nudged me more in the direction of optimism - there’s a certain excess and hard-to-define weirdness to the monster designs that feels fitting, and the hack-and-slash combat looks slick.

Unbeatable
Developed by: D-CELL GAMES
Stated Release Date: November 6, 2025
I spoke about this punk genre-blending title last year, and I’m still impressed by its bold look and defiant energy. Bring it on.
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