Skip to main content

What Was Worth A Damn About Gamescom 2025?

We’re back again to take a look at the highlights of a gaming showcase. This time, we turn our attention to Gamescom, the gaming trade show in Germany whose “ Opening Night Live ” presentation happens to be hosted by Geoff Keighley . Can’t so much as walk five paces without bumping into a show that that man is hosting. Anyway, same principle as before - just the good-looking and interesting projects, keeping the pessimism and negativity to a minimum. Bubsy 4D Developed by: Fabraz Someone made the call to stick this in the pre-show before the main presentation, and that’s baffling to me because it’s one of the most interesting nostalgia revivals I’ve seen in a while. Immediate takeaway: Fabraz seems to be leaning hard on self-aware and self-deprecating comedy here. An understandable creative choice, given both Bubsy’s wisecracking persona and the series’ charms having been overshadowed for three decades by this game’s infamous predecessor Bubsy 3D. The jokes in the trailer are amusi...

NU ROGUE SQUADRON! - Kurt Pitches

Yep, it’s that time again.

Introducing Kurt Pitches…, the series where I put forth my own idea of how this or that project should be developed. Be it a film sequel, a hypothetical game idea, or the entire restructuring of a franchise, this is where I toss out my carefully concocted pitch for success.

Today’s subject in question: the much loved, long-in-hiatus Star Wars Rogue Squadron series.

BACKGROUND

From 1998 through to 2003, developer Factor 5 was tasked with the creation of the Rogue Squadron trilogy of flight combat games, set in the Star Wars universe but largely taking place before & concurrently with the events of the Original Trilogy (at that time LucasFilm and their game development subsidiary LucasArts were leery about games based directly on the films’ events).

On the whole the trilogy is beloved by fans and critics alike - despite the third game declining a bit in quality in strikingly similar fashion to Star Fox Assault - which in the present has lead to questions of WHY we haven’t gotten a new one of these things.

Setting aside the 2013 shutdown of LucasArts as a development studio (they were co-developers for ⅔ of the Rogue Squadron series, for the record), Factor 5’s disinterest in continuing with the series and eventual financial & legal difficulties lead to their effective shutdown in 2009 - and the liquidation of their assets 2 years later (in layperson terms: Factor 5, as a company, no longer exists. At all.)

So… that leaves Rogue Squadron in limbo. Disney now owns the license to Star Wars and thus has the ability to assign development responsibilities to a willing game studio. For the sake of discussion, let’s imagine a scenario in which Rogue Squadron is under development by this or that studio - HOW do we make a reboot, revitalization, or what have you work with the current Star Wars universe?

Well… 

MAKE WEDGE THE LEAD CHARACTER (and give him stuff to do)

This first part seems like a given. Wedge Antilles isn’t given much to do in the core films, but he’s a recognizable face in Rogue Squadron and the old Expanded Universe is PACKED with potential tales to draw from (more on that later). Plus, making Wedge the central character would be a pretty great nostalgia grab - and if we’ve learned anything from The Force Awakens’ success, it’s that nostalgia is a REALLY powerful marketing force (no pun intended).

If you do go with this idea, developers, promise me this - would ya please give Wedge an actual character arc? You know, something beyond light banter and commanding his team? ‘Cause that’s an issue I’ve had with the old games, and I feel like this is a great opportunity to actually OUTDO the originals in one aspect.

FIND THE RIGHT DEVELOPER

Now this aspect’s tricky because it’s entirely based in guessing what Disney intends to do here. Again, assuming they move forward with a soft reboot of Rogue Squadron, they’re gonna want a developer who’s withstood the test of time and who’s done justice to other licensed properties.

In my mind the most likely candidates are Nintendo and Square Enix - with the latter being favoured because of the Kingdom Hearts connection - but the first being rooted in VERY traditional Japanese corporate culture and the second’s… spotty track record with its original properties (ESPECIALLY Final Fantasy) put up some challenges.

That having been said, yeah it’d be pretty great to see the Star Fox team tackle Star Wars - it’s the right kind of comradery-driven writing that Rogue Squadron deserves, the gameplay of Star Fox isn’t that far removed from Factor 5’s work, and the locales on display would be stylish as hell.

DRAW UPON THE LEGENDS CANON FOR IDEAS

Yes, Disney and LucasFilm have declared the Legends continuity non-canon, and yes, that sucks. But it was an efficient way to deal with an inelegant problem, and there’s promise to be had.

HOWEVER, Rogue Squadron would be one of the better places to start reintroducing some of those lost elements. I’m not saying Mara Jade, Grand Admiral Thrawn [Note: Well done, Rebels, for beating me to the punch. My hypothetical has become a reality.] and the damned Imperial Remnant have to come back, but little things could be drawn from the Legends canon to flesh out this new continuity AND reward existing fans for their continued loyalty.

Plus, the existence of this series could also serve to loop back into the films themselves - take Rogue One, for example. Stuff in that film could be referenced or built upon by Wedge & company, and vice versa; a mission gone awry for the Rogues could easily lead to increased tensions in future stories, thus making for tangible threads that bring everything together and impose believable consequences (thus making more interesting and exciting stories).

HAVE FUN WITH IT ;) 

Seriously - it’s a game about flying around spaceships and blowing up other spaceships. There’s an inherent child-like whimsy that comes with the games’ thrills and legitimately great action. Find a writer and creative team who bask in the balls-to-the-wall nuttiness of the scenario… while also embracing how truly wonderful and cathartic this kind of thing is.

Tyrannical star pilots oppressing worlds, brave resistance fighters engaging in daring space battles, love, turmoil, action, drama, coupled with an abundance of explosions, quips and colourful lasers. Oh, and over-the-top death screams - bring those back.

Comments

Popular posts from this blog

The Post-E3 Games Showcase Era, Summer 2024 Highlights: Part II

In the ashes of the Electronic Entertainment Expo, amid the bloat and pretense of the games industry, always must there be a presentation... always must there be game trailers... and always must there be those who commentate. So it is that we find ourselves in the aftermath of this year's collected summer showcases, a cavalcade of announcements and information to parse in its wake. For my part, I set forth to note the games that stood out among the pack. Today, we go over the high points of the Future Games Show , the Xbox Games Showcase , the PC Gaming Show and, yes , even the Ubisoft Forward . Heaven help us all... Future Games Show The High Point: Duck Detective: The Secret Salami The premise of “riffing on the hardboiled detective story with talking cartoon animals” would be a fine selling point for a game in itself. The choice to also lean into a sticker book aesthetic, complete with characters hobbling around as barely moving objects in a scene? Now that's a fun time ...

Review: MIND PORTAL

Release Date: January 12th, 2018 Developer: Daniil Titner Publisher: Daniil Titner Version Reviewed: PC Copy Purchased There's a saying in certain circles that you can make a good movie out of anything, but to do it sometimes you have to rip out the source material's guts.  The intent of that saying is, I feel, quite clear in its central focus - highlighting how some projects have to work harder than others to hammer competency out of flawed material - but I think the sentiment can also apply to other mediums, like gaming. Take, for example, the first-person platformer, a sub-genre which exists primarily as an extension of the first-person shooter genre being so prevalent for sooooo long.  Make no mistake, I like works like Mirror's Edge (or, say, Jumping Flash ) for at least trying to offer something different from the gun-toting norm, but the execution of such works tends to leave a lot to be desired (no matter how much time, energy and money is thrown at the d...

2023 in Gaming: The Five Least Promising Games

New year, new chance to hope against hope for good things before being crushed by the inevitable heartbreak of video games being a mess right now. In all seriousness, despite how easy it is to be cynical about the state of the industry, I still find value in examining the forthcoming slate of titles and offering my perspective on how much - or little - they have to offer. For today I have elected to pinpoint the five games whose marketing leaves much to be desired. Time will tell if I prove correct in my predictions here, but at this moment these are my feelings as to how entirely not enticing these games appear.  The FIFTH LEAST PROMISING: Dead Space Releases January 27th The Basic Premise: It's the future, everyone's miserable and doing contract work like cracking planets for minerals. One such ship, the Ishimura, goes dark and eventually worries people enough to send a rescue crew to try to fix the situation. Enter the Necromorphs, space zombies of maybe supernatural origin...