Yes, it’s once again time to check in on Geoff Keighley and his merry band of misfits, to see what of worth came from this year’s Summer Game Fest show. As with last week’s State of Play highlights , we’re just here to look at the interesting stuff - the games that caught my eye, either through a strong showing or a fascinating angle on their given material. How many of these titles will actually stick the landing remains to be seen, but for now here are my thoughts… Felt That: Boxing Developed by: Sans Strings Studio Doing what basically seems to be a straight “save the orphanage”/underdog boxer story, but where everyone is Basically a Muppet, is a great gag. Seems like it’s a mix of Punch-Out-like fights and an assortment of minigames themed after training montage moments, that’s some good stuff. Marvel Cosmic Invasion Developed by: Tribute Games The folks behind the excellent TMNT: Shredder’s Revenge making another pixel-art beat 'em up, this one a mash-up of Marvel Comics hero...
Fifty minutes or so, out of a live stream that went on for over two hours. Yeah, sure, there's been more strenuous ways to justify churning out several hundred words about an assortment of game previews. (The 1hr5 mark, for those looking to cut to the chase.) FINAL FANTASY XVI I am entirely convinced from this trailer that the background for this game's development was that someone at Square got really into Game of Thrones a decade ago (oh god...) and made the connection that it could work for Final Fantasy . I certainly buy that it'd take them approximately that long to move this game down the development pipeline, both because game dev is a messy and uncertain process and because Square Enix. That said, as "Japanese takes on moderately-grim Europeon medieval fantasy" go, this doesn't look half bad. XVI seems to be carrying over the quasi-real time combat system that worked for Final Fantasy XV , and the choice of high-fantasy aesthetic and setting after seve...