Yes, it’s once again time to check in on Geoff Keighley and his merry band of misfits, to see what of worth came from this year’s Summer Game Fest show. As with last week’s State of Play highlights , we’re just here to look at the interesting stuff - the games that caught my eye, either through a strong showing or a fascinating angle on their given material. How many of these titles will actually stick the landing remains to be seen, but for now here are my thoughts… Felt That: Boxing Developed by: Sans Strings Studio Doing what basically seems to be a straight “save the orphanage”/underdog boxer story, but where everyone is Basically a Muppet, is a great gag. Seems like it’s a mix of Punch-Out-like fights and an assortment of minigames themed after training montage moments, that’s some good stuff. Marvel Cosmic Invasion Developed by: Tribute Games The folks behind the excellent TMNT: Shredder’s Revenge making another pixel-art beat 'em up, this one a mash-up of Marvel Comics hero...
I’ve sat on some opinions about a handful of games, most of which released in the hell year that was 2020, for a while now. This is owed largely to having being previously occupied by other concerns – professional and personal – as well as not feeling inclined to dedicate whole articles to them (at the very least, not while the pay for such work is... limited, let’s say). However, that ends now. I’ve decided to compile these together as a kind of loose round-up of sorts, a highlight reel of the highs and lows of a year in gaming where so much went wrong... but sometimes a few things turned out alright. Before we go any further: if you enjoy this piece and want to support the creation of more work like it, please consider checking out (and potentially signal-boosting) the Kurt of Cambridge Ko-Fi and Paypal pages. With that out of the way, LET'S BEGIN. Carrion So this is easily the best thing Devolver Digital has published since Hotline Miami . The remarkable simplicity of the gam...