Skip to main content

Posts

Showing posts from February, 2022

The Post-E3 Games Showcase Era, Summer 2024 Highlights: Part I

In the ashes of the Electronic Entertainment Expo, amid the bloat and pretense of the games industry, always must there be a presentation... always must there be game trailers... and always must there be those who commentate. So it is we find ourselves in the aftermath of this year's collected summer showcases, a cavalcade of announcements and information to parse in its wake. For my part, I set forth to once again note the games (and, occasionally, people or moments) that stood out - for good or ill. Today, we tackle that which was displayed at Sony's State of Play, the OTK Games Expo, and the Summer Game Fest... Sony State of Play The High Point: Astro Bot Is it nakedly playing off of lingering nostalgia for various Sony properties, current and forgotten? Yes.  Is it unmistakably taking cues from other more successful platformer series? Absolutely. Nevertheless, the team at Sony seem to have nailed the charm when it comes to their robot mascot, which is half the battle for cr...

1987's CONTRA: How Does It Hold Up?

  As of February the twentieth, it will have been thirty-five years since the release of Konami’s popular run-and-gun title Contra to arcades. The action genre in gaming did not emerge with Contra , but it was helped along by that property as the medium inched ever closer to the new millennium. Though games about muscle-bound soldiers and plentiful gunfire had existed before, the Contra series leaned into the absurdity of the setup while refining and building upon the basics of the side-scrolling action template. So, in honor of this anniversary and the property's significance to gaming, let’s take a look back and see how that beloved title fares now… The Experience One’s experience of the original game’s aesthetic leanings absolutely depends on the version chosen. There’s the initial arcade release from 1987, which sports the more detailed backgrounds and character sprites, and the later edition for the Nintendo Entertainment System (or Famicom, for Japanese players) that simpli...

First Person Action Games in the 2000s: The Good Ones

For a hot second there, first-person action was a dominant, arguably overabundant presence in the realm of gaming. High profile series like Call of Duty and Battlefield set the template going into the 21st century, while lesser known works such as The Operative: No One Lives Forever and Prey explored a variety of angles by which to keep the genre interesting. Not all these works turned out to be winners, but for every few run-of-the-mill projects there was an outlier released between 2000 and 2009 that showed how much further the genre could be taken. So it is that we find ourselves here today, with what I feel are the best and brightest first-person action titles (a.k.a. “First-person shooters” or FPSes) of the 2000s…  The Runners-Up Star Wars: Republic Commando - A very solid bit of grittier-than-normal Star Wars material that actually does well with the infusion of tactical shooter squad mechanics. If it’d been a tad longer and more involved, and perhaps a bit more forgivi...