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Showing posts with the label horror

What Was Worth A Damn About Gamescom 2025?

We’re back again to take a look at the highlights of a gaming showcase. This time, we turn our attention to Gamescom, the gaming trade show in Germany whose “ Opening Night Live ” presentation happens to be hosted by Geoff Keighley . Can’t so much as walk five paces without bumping into a show that that man is hosting. Anyway, same principle as before - just the good-looking and interesting projects, keeping the pessimism and negativity to a minimum. Bubsy 4D Developed by: Fabraz Someone made the call to stick this in the pre-show before the main presentation, and that’s baffling to me because it’s one of the most interesting nostalgia revivals I’ve seen in a while. Immediate takeaway: Fabraz seems to be leaning hard on self-aware and self-deprecating comedy here. An understandable creative choice, given both Bubsy’s wisecracking persona and the series’ charms having been overshadowed for three decades by this game’s infamous predecessor Bubsy 3D. The jokes in the trailer are amusi...

Review: RUSTY LAKE PARADISE

Developer: Rusty Lake Publisher: Rusty Lake Release Date: January 11, 2018 Version Played: PC Copy purchased for review When talking of horror media, the concept of fearing the unknown is key. It’s not exactly a novel sentiment, but I nonetheless maintain that it’s vital to understanding why a given work - film, literature, video game, et cetera - works at provoking a terrified response. For many, there’s an innate impulse to draw back and flee when faced with grotesque and incomprehensible imagery; we retreat to safety in a bid to keep calm whilst trying to make sense of our observations. This feels pertinent since, on top of everything else, Rusty Lake Paradise is remarkably adept in its usage of horror iconography to evoke fear in the audience. It’s unsettling in mood, slow-burning in narrative progression, and quite effectively builds in suspense up to its finale. For the uninitiated: Paradise represents the latest work in the Rusty Lake series, sharing its name with t...

Outlast Review

Thanks to my Patreon supporter and friend, Mark Aguirre, who is currently donating $5 to aid in the production of this and other written works by me. If you'd like to see more from the KURT OF CAMBRIDGE brand, please consider contributing to my Patreon yourself. I’ll be upfront in saying if someone came up and pitched Outlast to me, I’d be more than a little weary. See, while horror in gaming has seen years of experimentation and development enough to be given the benefit of the doubt, the idea of exploitative horror - i.e. horror stories predicated on using existing social issues or prejudices as an excuse to engage in wanton scenes of violence, bloodletting and other “extreme” concepts - is not as well-developed or as ingrained into game canon. Thus, a game where the core pitch seems to be “Let’s throw players into an asylum gone mad, sprinkle in some torture porn and inhumane experiments, and see what happens” is one that would catch me off-guard, to say the least. For...