Yes, it’s once again time to check in on Geoff Keighley and his merry band of misfits, to see what of worth came from this year’s Summer Game Fest show. As with last week’s State of Play highlights , we’re just here to look at the interesting stuff - the games that caught my eye, either through a strong showing or a fascinating angle on their given material. How many of these titles will actually stick the landing remains to be seen, but for now here are my thoughts… Felt That: Boxing Developed by: Sans Strings Studio Doing what basically seems to be a straight “save the orphanage”/underdog boxer story, but where everyone is Basically a Muppet, is a great gag. Seems like it’s a mix of Punch-Out-like fights and an assortment of minigames themed after training montage moments, that’s some good stuff. Marvel Cosmic Invasion Developed by: Tribute Games The folks behind the excellent TMNT: Shredder’s Revenge making another pixel-art beat 'em up, this one a mash-up of Marvel Comics hero...
Yep, it’s that time again. Introducing Kurt Pitches… , the series where I put forth my own idea of how this or that project should be developed. Be it a film sequel, a hypothetical game idea, or the entire restructuring of a franchise, this is where I toss out my carefully concocted pitch for success. Today’s subject in question: the much loved, long-in-hiatus Star Wars Rogue Squadron series. BACKGROUND From 1998 through to 2003, developer Factor 5 was tasked with the creation of the Rogue Squadron trilogy of flight combat games, set in the Star Wars universe but largely taking place before & concurrently with the events of the Original Trilogy (at that time LucasFilm and their game development subsidiary LucasArts were leery about games based directly on the films’ events). On the whole the trilogy is beloved by fans and critics alike - despite the third game declining a bit in quality in strikingly similar fashion to Star Fox Assault - which in the present has lead to...