Yes, it’s once again time to check in on Geoff Keighley and his merry band of misfits, to see what of worth came from this year’s Summer Game Fest show. As with last week’s State of Play highlights , we’re just here to look at the interesting stuff - the games that caught my eye, either through a strong showing or a fascinating angle on their given material. How many of these titles will actually stick the landing remains to be seen, but for now here are my thoughts… Felt That: Boxing Developed by: Sans Strings Studio Doing what basically seems to be a straight “save the orphanage”/underdog boxer story, but where everyone is Basically a Muppet, is a great gag. Seems like it’s a mix of Punch-Out-like fights and an assortment of minigames themed after training montage moments, that’s some good stuff. Marvel Cosmic Invasion Developed by: Tribute Games The folks behind the excellent TMNT: Shredder’s Revenge making another pixel-art beat 'em up, this one a mash-up of Marvel Comics hero...
Some Background, First Much like a lot of folks I know, and I imagine a significant portion of the populace, I grew up with Star Wars. I distinctly recall being in the theatre as a toddler, back in 1999, seeing The Phantom Menace for the first time. I also remember being woken up in the car by my mother, having (apparently) fallen asleep while watching The Phantom Menace, soooooo… yeah. The prospect of a Sequel Trilogy excited and thrilled me in a way I’d not felt in a long while - seeing that first teaser of The Force Awakens, where the Millenium Falcon comes swooping into frame over the deserts of Jakku, was nothing short of breathtaking. I’d loved the Original Trilogy, I had a certain abiding fondness for the Prequels, I adored the games, I liked the spin-off books I’d read (Tales of the Bounty Hunters and the early Rogue Squadron books, primarily). Point is, I cheer at the mere thought of new Star Wars. The Force Awakens was quite pleasant, all told; not quite EMPIRE-leve...