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Review: GORDY

Sometimes, in the business of critiquing games, there comes a moment where you have to ask yourself if your expectations of the creators behind projects are too high. Are you holding people, and their work, to too great a standard? Would you be strong enough, focused enough, bold enough to make the choices that lead to this game existing in the first place? Can you really say that, in their position, you’d do better than they ever could? I think about all of that, and then games like GORDY fall into my lap to remind me that having standards is important too. Sometimes, games are hollow, ambling, and slapdash in their construction - being able to acknowledge those failings and examine them in detail helps us understand and celebrate how other games prevail where this particular experience fell short. And if there’s one thing to be said in GORDY ’s favour, it’s that it isn't lacking for teachable moments, however much I may wish it did. Developed and published by MyGrandfather Games...

REFLECTING ON... Dark Forces (a link ahead)

Not exactly the usual content for this blog o' mine, for sure. This is a piece I'd been working on for a while and felt would serve well as my inaugural article for QueueTimes.

DARK FORCES TALK AHEAD

Incidentally: go check out the lovely videos and articles on their site (no I was not paid to say that, this is of my own free will, et cetera, et cetera). I'd recommend starting with Zach Murphy's ongoing Treasure Trove series, aimed at highlighting what he feels to be the underappreciated or forgotten games of days passed. It's a fun series, and he's got a solid voice and interesting perspective on what constitutes a "hidden gem".

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