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What Was Worth A Damn About Sony's June 2026 State of Play?

Sony really just couldn’t fucking help themselves, could they? Yes, I saw the news that the Sony Corporation would be discontinuing production of physical discs for PlayStation consoles by 2028 , pursuing an all-digital approach to the release of their games from then on. It’s a profoundly anti-consumer and anti-culture decision, stripping away agency from people to control how they enjoy the media they purchase and ensuring that any art that does emerge from this future status quo is ephemeral and able to be revoked – or outright erased – at any time. It is, put simply, a bad look to support Sony in its pursuits at this point and time. So what, then, does one do when one has spent weeks preparing a round-up of the very titles that might be subjected to this dystopian approach to media distribution? I watched the June 2026 State of Play, finding it adequate as a showcase and therefore sufficiently worth my time to cover. There were some good-looking games in that presentation, made by ...

REFLECTING ON... Dark Forces (a link ahead)

Not exactly the usual content for this blog o' mine, for sure. This is a piece I'd been working on for a while and felt would serve well as my inaugural article for QueueTimes.

DARK FORCES TALK AHEAD

Incidentally: go check out the lovely videos and articles on their site (no I was not paid to say that, this is of my own free will, et cetera, et cetera). I'd recommend starting with Zach Murphy's ongoing Treasure Trove series, aimed at highlighting what he feels to be the underappreciated or forgotten games of days passed. It's a fun series, and he's got a solid voice and interesting perspective on what constitutes a "hidden gem".

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