Yes, it’s once again time to check in on Geoff Keighley and his merry band of misfits, to see what of worth came from this year’s Summer Game Fest show. As with last week’s State of Play highlights , we’re just here to look at the interesting stuff - the games that caught my eye, either through a strong showing or a fascinating angle on their given material. How many of these titles will actually stick the landing remains to be seen, but for now here are my thoughts… Felt That: Boxing Developed by: Sans Strings Studio Doing what basically seems to be a straight “save the orphanage”/underdog boxer story, but where everyone is Basically a Muppet, is a great gag. Seems like it’s a mix of Punch-Out-like fights and an assortment of minigames themed after training montage moments, that’s some good stuff. Marvel Cosmic Invasion Developed by: Tribute Games The folks behind the excellent TMNT: Shredder’s Revenge making another pixel-art beat 'em up, this one a mash-up of Marvel Comics hero...
It's been a minute, hasn't it? Like clockwork, Sony showed up in this, the season of What Was Once E3 Time, to offer up a selection of trailers and teases of forthcoming video games. And like clockwork, I am here to pick through their offerings to find that which is worth monitoring in the coming months. This will not be an overview of the whole presentation (it was fine, mostly trailers with a bit of developer and producer commentary to bridge the spaces between, nothing outside the box), nor will it be an excuse to bash certain games, individuals or studios. We're just taking a look at the titles that stood out as compelling, interesting or both - and yes , I am pulling from my Bluesky notes here, because I can . Romeo is a Deadman Developed by: Grasshopper Manufacture Looks like a hack-and-slash game (of that "character action" variety) pulling from a few different directions - multiple animation styles employed, a mix of body-horror and sci-fi to the overall ...