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Showing posts from May, 2017

The Post-E3 Games Showcase Era, Summer 2024 Highlights: Part I

In the ashes of the Electronic Entertainment Expo, amid the bloat and pretense of the games industry, always must there be a presentation... always must there be game trailers... and always must there be those who commentate. So it is we find ourselves in the aftermath of this year's collected summer showcases, a cavalcade of announcements and information to parse in its wake. For my part, I set forth to once again note the games (and, occasionally, people or moments) that stood out - for good or ill. Today, we tackle that which was displayed at Sony's State of Play, the OTK Games Expo, and the Summer Game Fest... Sony State of Play The High Point: Astro Bot Is it nakedly playing off of lingering nostalgia for various Sony properties, current and forgotten? Yes.  Is it unmistakably taking cues from other more successful platformer series? Absolutely. Nevertheless, the team at Sony seem to have nailed the charm when it comes to their robot mascot, which is half the battle for cr...

Thoughts on... Castlevania

GAAAAAAAAAAAAAAAAH!!! Complicated feelings abound for me when I think of my experiences with the original Castlevania . I find it enticing and alluring in its presentation. Its mechanics are at the bedrock of the action-platformer genre, deftly riding the line between challenging and accessible. The monster designs, the hero's design, the sound work, the colour scheme - all of it excels at what it sets out to do. BUT ! I'm very much in the camp of players who don't enjoy being deliberately screwed over by infuriating design decisions in otherwise excellent games. And it saddens me to declare Castlevania as one such game - it really does tread into the realm of unfair one too many times for my liking, despite the surrounding experience being so promising. For the uninitiated: Castlevania puts you into the boots of Simon Belmont, a monster killer who ventures into Dracula's castle to face off against the infamous vampire himself. Armed with only a whip (albeit on...

Trailer Thoughts: The Castlevania Series on Netflix

Looks alright. Per the trailer, it appears we're getting an anime-esque variant of the usual "Belmont goes to face Dracula and his minions" narrative. Visually, it's certainly in line with the style and direction of the games post- Symphony of the Night as defined by long-time series artist Ayami Kojima. I'm a bit mixed on the look if I'm being honest. I appreciate how this particular take on dark fantasy iconography has come to define the Castlevania series (at least in part), and it's possible that in motion the style really works, but I'm more drawn to the classic "80s animation by way of Gothic and Universal horror" approach that was present in the earliest games' artwork. That style, after all, gave us the glorious beefcake barbarian badass that was Simon Belmont. Still, as a tease of things to come, it works. I'm intrigued to see what they're gonna do with the material, I get a sense that they really do care abou...

Thoughts on... Mega Man 1 through 3

  I am not the world’s biggest Mega Man fan. Far from it; it took this past year and pain-staking effort on my part to even complete Mega Man 2, much less truly “get” the appeal. I grasp the fundamentals, I can appreciate the retro-futuristic aesthetic at play and the chiptune soundtracks are genuinely delightful. By all counts, I should have been onboard with the series AGES ago. And yet, it’s taken more than twelve months to become appreciative of the tense joys and thrills that Mega Man has to offer. Maybe it was the extreme difficulty that was typical of the era. Maybe it was the lack of in-game documentation on which Master Weapons affected which bosses. Or maybe it was that bullshit Yellow Devil boss in the first game. Nevertheless, here I am, having played through 2-and-three-quarters of the original 3 Mega Man games, ready to at last express my thoughts and feelings on them. (For reference: I played the 3DS version of the Mega Man Legacy Collection, which combines...

Outlast Review

Thanks to my Patreon supporter and friend, Mark Aguirre, who is currently donating $5 to aid in the production of this and other written works by me. If you'd like to see more from the KURT OF CAMBRIDGE brand, please consider contributing to my Patreon yourself. I’ll be upfront in saying if someone came up and pitched Outlast to me, I’d be more than a little weary. See, while horror in gaming has seen years of experimentation and development enough to be given the benefit of the doubt, the idea of exploitative horror - i.e. horror stories predicated on using existing social issues or prejudices as an excuse to engage in wanton scenes of violence, bloodletting and other “extreme” concepts - is not as well-developed or as ingrained into game canon. Thus, a game where the core pitch seems to be “Let’s throw players into an asylum gone mad, sprinkle in some torture porn and inhumane experiments, and see what happens” is one that would catch me off-guard, to say the least. For...

State of Affairs for the Blog

  Hello to all the fans I may or may not have! SO... it's been a fucking while, huh? Time, money, and personal issues made it less than convenient to keep up posts on this here blog, much as I wanted to expand into new and untested waters.  I wish it weren't the case, I'm sorry to have not kept up updates of some kind, but I hope that you'll still take the time to read this post (and, indeed, the forthcoming material which I'm about to discuss). I just put up a Patreon page that I urge you to consider checking out and maybe contributing to if at all possible - it helps ease my personal troubles AND enables me to do more with this blog and the KURT OF CAMBRIDGE brand as a whole.  Even if you aren't able to contribute, I'd ask that - should my material past and future resonate with you to any degree - you think about sharing said Patreon with your friends, family and assorted acquaintances.  Every little bit helps, after all. Regardless, I'm p...