Even without knowing the term "isekai", you have probably at some point encountered a story or piece of media that follows its basic framework. A Japanese term meaning "another world", isekai stories deal with the notion of being adrift in a setting quite unlike one's own; they follow protagonists who are ripped away from a world much like ours and dropped into an unfamiliar place or time. Be it Edgar Rice Burroughs's depiction of Mars as a futuristic kingdom in the Barsoom books or the fantastical realm of Oz, the specifics matter less than the intent - to challenge the protagonist's preconceived notions and lead them to personal growth in the face of unexpected conflict. I lay all of this out for you because I think the intent with Heir to the Queen, a small-scale adventure game, was to hit the basic points of the isekai journey under the constraints of a threadbare budget and no larger media presence. That's speculation on my part, though, sinc...
GAAAAAAAAAAAAAAAAH!!! Complicated feelings abound for me when I think of my experiences with the original Castlevania . I find it enticing and alluring in its presentation. Its mechanics are at the bedrock of the action-platformer genre, deftly riding the line between challenging and accessible. The monster designs, the hero's design, the sound work, the colour scheme - all of it excels at what it sets out to do. BUT ! I'm very much in the camp of players who don't enjoy being deliberately screwed over by infuriating design decisions in otherwise excellent games. And it saddens me to declare Castlevania as one such game - it really does tread into the realm of unfair one too many times for my liking, despite the surrounding experience being so promising. For the uninitiated: Castlevania puts you into the boots of Simon Belmont, a monster killer who ventures into Dracula's castle to face off against the infamous vampire himself. Armed with only a whip (albeit on...