In the ashes of the Electronic Entertainment Expo, amid the bloat and pretense of the games industry, always must there be a presentation... always must there be game trailers... and always must there be those who commentate. So it is that we find ourselves in the aftermath of this year's collected summer showcases, a cavalcade of announcements and information to parse in its wake. For my part, I set forth to note the games that stood out among the pack. Today, we go over the high points of the Future Games Show , the Xbox Games Showcase , the PC Gaming Show and, yes , even the Ubisoft Forward . Heaven help us all... Future Games Show The High Point: Duck Detective: The Secret Salami The premise of “riffing on the hardboiled detective story with talking cartoon animals” would be a fine selling point for a game in itself. The choice to also lean into a sticker book aesthetic, complete with characters hobbling around as barely moving objects in a scene? Now that's a fun time ...
GAAAAAAAAAAAAAAAAH!!! Complicated feelings abound for me when I think of my experiences with the original Castlevania . I find it enticing and alluring in its presentation. Its mechanics are at the bedrock of the action-platformer genre, deftly riding the line between challenging and accessible. The monster designs, the hero's design, the sound work, the colour scheme - all of it excels at what it sets out to do. BUT ! I'm very much in the camp of players who don't enjoy being deliberately screwed over by infuriating design decisions in otherwise excellent games. And it saddens me to declare Castlevania as one such game - it really does tread into the realm of unfair one too many times for my liking, despite the surrounding experience being so promising. For the uninitiated: Castlevania puts you into the boots of Simon Belmont, a monster killer who ventures into Dracula's castle to face off against the infamous vampire himself. Armed with only a whip (albeit on...