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What Was Worth A Damn About Sony's June 2026 State of Play?

Sony really just couldn’t fucking help themselves, could they? Yes, I saw the news that the Sony Corporation would be discontinuing production of physical discs for PlayStation consoles by 2028 , pursuing an all-digital approach to the release of their games from then on. It’s a profoundly anti-consumer and anti-culture decision, stripping away agency from people to control how they enjoy the media they purchase and ensuring that any art that does emerge from this future status quo is ephemeral and able to be revoked – or outright erased – at any time. It is, put simply, a bad look to support Sony in its pursuits at this point and time. So what, then, does one do when one has spent weeks preparing a round-up of the very titles that might be subjected to this dystopian approach to media distribution? I watched the June 2026 State of Play, finding it adequate as a showcase and therefore sufficiently worth my time to cover. There were some good-looking games in that presentation, made by ...

What Was Worth A Damn About Sony's June 2026 State of Play?

Screenshot for Kemuri, showing a character grinding up a rail with a building marked KMR in the background.

Sony really just couldn’t fucking help themselves, could they?

Yes, I saw the news that the Sony Corporation would be discontinuing production of physical discs for PlayStation consoles by 2028, pursuing an all-digital approach to the release of their games from then on. It’s a profoundly anti-consumer and anti-culture decision, stripping away agency from people to control how they enjoy the media they purchase and ensuring that any art that does emerge from this future status quo is ephemeral and able to be revoked – or outright erased – at any time. It is, put simply, a bad look to support Sony in its pursuits at this point and time.

So what, then, does one do when one has spent weeks preparing a round-up of the very titles that might be subjected to this dystopian approach to media distribution?

I watched the June 2026 State of Play, finding it adequate as a showcase and therefore sufficiently worth my time to cover. There were some good-looking games in that presentation, made by decent people who certainly didn’t ask to be associated with the grotesque behaviour of their corporate overlords. But, at the same time, it is a Sony presentation, so the actions undertaken and attitudes expressed by Sony's representatives do have to factor into my writing, even as background noise.

After some reflection and serious consideration, here’s what I landed on as an answer: I will present the games that stood out to me, based on the merits I observed at the time. However, whenever possible, I will note other platforms where these games can be accessed, so as to ensure you know of all the choices still at your disposal. What you decide to do with that information, where you direct your money, ultimately is still in your hands – never let a corporation, or any authority for that matter, tell you otherwise.

Screenshot for Stuntman Hollywood depicting a motorcycle stuntperson in the middle of a jump through a pair of metal rings.

Stuntman: Hollywood

Developed and Published by Saber Interactive

The Basic Setup? It’s a driving simulation game based around performing car stunts on various in-game film and TV sets. In previous Stuntman games, the aim was to drive quick yet careful in order to string together stunts in quick succession, thereby earning the highest score possible in each level.

How’s It Looking? Yeah, they got me with KITT.

We didn’t get a ton of gameplay footage but what was there seemed visually in line with the previous title, Stuntman Ignition. The notion of focusing more on officially licensed film and TV properties is a fascinating one.

Is It Available Elsewhere? Yes. It's coming to Xbox Series X/S and Windows PC via Steam, in addition to PlayStation 5.

Key art for Silent Hill Townfall, depicting protagonist Simon Ordell looking at a Game Boy-like device, while standing in a foggy street.

Silent Hill: Townfall

Developed by Screen Burn Interactive

Published by Konami Digital Entertainment and Annapurna Interactive


The Basic Setup? It looks like we’re getting a first-person horror game for Silent Hill, an unusual prospect, though not without precedent (consider the first-person segments of Silent Hill 4: The Room, or the more recent The Short Message). Townfall appears set in a coastal town somewhere in the UK, and protagonist Simon Ordell seems to be caught in some kind of temporal loop.

How’s It Looking? It’s dark with intense red lighting in spots, there’s unsettling monsters, nothing about it really screams “Not my Silent Hill!” if that's a concern for you. There’s some aspects that do have me curious as to the exact time period, though – like the player character’s scanner, which looks rooted in the bulky aesthetic of pre-2000s computing technology. Beyond that, it continues to be interesting – and maybe for the best – that Konami keeps looking to deviate from the small-town American setting of the earlier games.

Is It Available Elsewhere? Yes. Townfall will be released for Steam, Epic Store and PS5. No word yet from Konami if the game's coming to other systems.

First-person screenshot of The Lost Wild, depicting the protagonist holding a flare gun and standing in a jungle, facing two dinosaurs.

The Lost Wild

Developed by Great Ape Games

Published by Annapurna Interactive


The Basic Setup? Far as I can tell, it’s a first-person horror game about exploring and investigating some kind of research facility that’s been overrun by dinosaurs. The use of flashbacks to the protagonist’s childhood suggests to me that there’s probably a personal tie to this place, some internal motivation beyond just “I liked dinosaurs as a child, now I have to fight them because trauma”.

How’s It Looking? It seems kind of spooky and there’s dinosaurs. Not a ton else to add at this point, I just think it’s neat.

Is It Available Elsewhere? Yes. The Lost Wild will be available for Windows via Steam and Epic Store, in addition to PS5.

Screenshot for Dynasty Warriors 3 Complete Edition Remastered, showing a warrior slashing through a crowd of foes with a magical polearm.

Dynasty Warriors 3: Complete Edition Remastered

Developed by Omega Force

Published by Koei Tecmo

The Basic Setup? The title says “Remaster”, but this appears to be a ground-up high definition remake of the third Dynasty Warriors game. For those unfamiliar with the series, the Dynasty Warriors games have the player take on the role of several famed (and very loosely based on real people) Chinese... well, warriors fighting in battles for control of 3rd century China. In gameplay terms, said battles tend to involve slicing, smashing, decimating with magic and otherwise whittling down enormous crowds of enemies to secure the battlefield.

How’s It Looking? There's absurd magical effects going off in the middle of fights, there appear to be hundreds of foes packed on the screen at once, and in this one you get to ride around on an elephant that can smash through the oncoming hordes. Yeah, this looks like a Dynasty Warriors, all right – and a polished one at that.

Is It Available Elsewhere? Yes. Besides PS5, this new version of Dynasty Warriors 3 will be playable on Nintendo Switch 2, Xbox Series X/S and Windows via Steam.

Screenshot for Rayman Legends Retold, showing Rayman, the barbarian Barbara and the Grand Minimus fighting a dragon over a fiery pit.

Rayman Legends Retold

Developed by Ubisoft Milan and Montpellier

Published by Ubisoft Entertainment


The Basic Setup? It’s a remake of the 2013 side-scrolling platformer Rayman Legends, though here depicted with 3D character models and backgrounds as opposed to the original’s more traditional 2D animation.

How’s It Looking? 3D Rayman with such a detailed face is a weird sight, though in fairness Rayman’s design has always been an odd one to parse. Otherwise, though, I find the vibrant colour scheme to be appealing and the character designs abundant in charm and joyous exaggeration. It also seems like the designers are being playful with perspective and modes of play, so that’s fun.

Is It Available Elsewhere? Yes. Rayman Legends Retold’s going to be a multiplatform release, one of the few positive things I have to say about Ubisoft’s strategy when it comes to selling games. Besides the obvious Sony release, it will also be available for Steam, Epic Store, Nintendo Switch 2 and Xbox Series X/S.

Screenshot for Kemuri, depicting a character wielding a sword in a reverse grip while facing a large blue demon with red horns.

Kemuri

Developed and Published by UNSEEN Inc.

The Basic Setup? We didn’t get a ton of clarification as to what KIND of game this is, but it does seem to be a third-person action game about battling evil spirits in a haunted, possibly post-apocalyptic city. Per studio head Ikumi Nakamura’s commentary, the game's world-building draws upon a blend of imagery and mythological concepts pulled from various Asian cultures.

How’s It Looking? I've been waiting to hear more about UNSEEN's first big swing at a project since the studio's founding, and this is certainly coming out of the gate swinging. The combat looks spectacular with its bright explosions and mix of melee and ranged options, and the reliance on railgrinding, running up buildings and other superhuman feats to cross the ruined cityscape evokes open-world gems like Saints Row IV or the Infamous games.

Is It Available Elsewhere? Yes. Kemuri will apparently release for both Windows and PS5.

Key art for Wolverine, depicting the character Wolverine in his full yellow and black costume, metal claws extended, on a yellow background.

Marvel’s Wolverine

Developed by Insomniac Games

Published by Sony Computer Entertainment


The Basic Setup? Spinning off from developer Insomniac Games’ highly successful Spider-Man games, this title shifts the focus to the mutant side of the Marvel universe, focusing on everyone’s favourite immortal Canadian berserker, the eponymous Wolverine. As one might expect from a game centered on a superhero whose powers include razor-sharp metal claws, Marvel’s Wolverine seems to be more hack-and-slash than the blend of open-world and beat-em-up represented in Spider-Man.

How’s It Looking? I dig the look of it – the action’s over the top, the bloodshed looks abundant (which, again, it’s Wolverine, that’s probably how it should go), the extra touches like Logan’s adamantium skeleton showing through his injuries are interesting, and having the narrative focus on rescuing mutants from an evil corporation feels right for an X-Men story.

Is It Available Elsewhere? No. Unfortunately, the game only seems to be planned for release on PS5. Depending on the state of Sony's policy regarding PC ports at the time of launch, it may remain a console exclusive.

Key art for God of War Laufey, depicting the protagonist Laufey standing beside a blue cube and looking over a fog-covered land.

God of War: Laufey

Developed by Santa Monica Studio

Published by Sony Computer Entertainment


The Basic Setup? Apparently picking up from the opening moments of the 2018 reboot, this next entry in the God of War series follows the enigmatic Faye, wife of Kratos, mother of Atreus, and the person whose passing (and final wish) set in motion that game’s events. Alive again for reasons that remain unclear, Faye finds herself in a realm laden with the wreckage of multiple civilizations and overrun with aggressive warmongering foes. What is this “Everywhen” place, exactly? How did Faye come back from death? And what’s the deal with that talking gelatinous cube and the sentient ribbon attached to a magic sword.

How’s It Looking? I respect that Santa Monica Studio looked at the direction of the last couple games and seem to have felt that the best way forward was to lean into the weird and the, well, more obviously fantastical rather than risk a tiresome rehash of the Norse setting right away. Faye’s obvious differences from Kratos – as a lead character and as a fighter – present a gameplay experience that seems just distinct enough from the previous games, with Deborah Ann Woll already settling in with a wry and vulnerable performance to match. I’m also fascinated by the junk drawer approach to mythology this time around, how deliberate that randomness and crashing together of elements seems to be for the setting.

Is It Available Elsewhere? No. As with Wolverine, Laufey seems to only be launching on PS5.

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