Yes, it’s once again time to check in on Geoff Keighley and his merry band of misfits, to see what of worth came from this year’s Summer Game Fest show. As with last week’s State of Play highlights , we’re just here to look at the interesting stuff - the games that caught my eye, either through a strong showing or a fascinating angle on their given material. How many of these titles will actually stick the landing remains to be seen, but for now here are my thoughts… Felt That: Boxing Developed by: Sans Strings Studio Doing what basically seems to be a straight “save the orphanage”/underdog boxer story, but where everyone is Basically a Muppet, is a great gag. Seems like it’s a mix of Punch-Out-like fights and an assortment of minigames themed after training montage moments, that’s some good stuff. Marvel Cosmic Invasion Developed by: Tribute Games The folks behind the excellent TMNT: Shredder’s Revenge making another pixel-art beat 'em up, this one a mash-up of Marvel Comics hero...
Nintendo Rather Interesting - Super Smash Bros. Ultimate Don't care if it's "just" all the old fighters in a new package (which, as the footage made clear, it isn't). Don't care if it's functionally a high-definition port of previously-showcased Smash Bros maps, items and game mechanics. It's the biggest in scale, the largest in roster, and potentially the most ambitious in terms of detail and design. And can we just appreciate for one goddamn second that every fighter in Smash history is coming back for this game! No question, this is awesome. Runner-up - Pokemon Let's Go Pikachu/Let's Go Eevee GAH! Your starter Pokemon follows your player character outside of its Pokeball. You catch wild Pokemon not by battling it, but with luring it and carefully tossing Pokeballs a la Pokemon Go. All of the original 150 Pokemon, rendered as 3D models, in what appears to be a lovely recreation of the Kanto region. Okay, I dig where this is goin...